Corkscrew: Difference between revisions
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When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback. | When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback. | ||
In ''[[Super Smash Bros. 4]]'', Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in Brawl. As a recovery move, this technique now goes higher and can sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before, however it now has far more knockback as compensation. | In ''[[Super Smash Bros. 4]]'', Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in ''Brawl''. As a recovery move, this technique now goes higher and can sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before, however it now has far more knockback as compensation. | ||
==''[[Brawl]]'' Manual description== | ==''[[Brawl]]'' Manual description== |
Revision as of 20:00, December 17, 2014
Corkscrew | |
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Corkscrew in Super Smash Bros. for Wii U. | |
User | Wario |
Universe | Wario |
Corkscrew (コークスクリュー, Corkscrew) is Wario's up special move. It launches him into the air, with much less vertical distance than a fully charged Wario Waft. It can deal up to 19% damage if all hits connect. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to DI out of and punish him. It is similar in knockback and movement to Samus's Screw Attack and Charizard's Fly. It is considered a bad move in general and is rarely ever used in competitive play.
When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback.
In Super Smash Bros. 4, Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in Brawl. As a recovery move, this technique now goes higher and can sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before, however it now has far more knockback as compensation.
Brawl Manual description
"Attack opponents while rising upward. An excellent recovery move."
Origin
The Corkscrew is an original move invented by Smash Bros.
While it shares part of the name of Wario's Corkscrew Conk ability in Wario World, the two moves are entirely unrelated having entirely different animations, and functions.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- Widescrew: Deals less damage, but with increased horizontal mobility.
- Corkscrew Leap: A better recovery option, with far more distance; however, it can't deal damage.