Egg Throw: Difference between revisions
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==Summary== | ==Summary== | ||
The trajectory of the egg can be controlled by where the [[control stick]]/[[d-pad]] is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in ''[[Smash 64]]'' and ''[[Melee]]'' in that it is not a triple jump, does not noticeably aid in [[recovery]], and does not put Yoshi into a state of [[helpless]]ness. However, it does help with recovery in [[Super Smash Bros. Brawl|''Brawl'']], while still not causing helplessness. Yoshi can use Egg Throw many times in the air, gaining some height each time; however, the height he gets decreases each time the player uses it in the air, and he will continue to lose height until the move gives no height at all. Also, the Egg Throw's versatility was dampened substantially in ''Brawl'' by the fact that Yoshi is now forced to choose between certain egg "routes", as opposed to before when the eggs could end up anywhere. | The trajectory of the egg can be controlled by where the [[control stick]]/[[d-pad]] is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in ''[[Smash 64]]'' and ''[[Melee]]'' in that it is not a triple jump, does not noticeably aid in [[recovery]], and does not put Yoshi into a state of [[helpless]]ness. However, it does help with recovery in [[Super Smash Bros. Brawl|''Brawl'']], while still not causing helplessness. Yoshi can use Egg Throw many times in the air, gaining some height each time; however, the height he gets decreases each time the player uses it in the air, and he will continue to lose height until the move gives no height at all. Also, the Egg Throw's versatility was dampened substantially in ''Brawl'' by the fact that Yoshi is now forced to choose between certain egg "routes", as opposed to before when the eggs could end up anywhere. In Super Smash Bros. 4, the egg throw regained its versatility from older games, now having no determined egg routes, and eggs can now be thrown straight forward as well as in an arc. | ||
==Customization== | ==Customization== |
Revision as of 11:12, December 14, 2014
Egg Throw | |
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Egg Throw in SSB4. | |
User | Yoshi |
Universe | Yoshi |
Article on Super Mario Wiki | Egg Throw |
Egg Throw (たまご投げ, Throw Eggs) is Yoshi's up special move in all four Super Smash Bros. installments. When used, Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi.
Summary
The trajectory of the egg can be controlled by where the control stick/d-pad is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in Smash 64 and Melee in that it is not a triple jump, does not noticeably aid in recovery, and does not put Yoshi into a state of helplessness. However, it does help with recovery in Brawl, while still not causing helplessness. Yoshi can use Egg Throw many times in the air, gaining some height each time; however, the height he gets decreases each time the player uses it in the air, and he will continue to lose height until the move gives no height at all. Also, the Egg Throw's versatility was dampened substantially in Brawl by the fact that Yoshi is now forced to choose between certain egg "routes", as opposed to before when the eggs could end up anywhere. In Super Smash Bros. 4, the egg throw regained its versatility from older games, now having no determined egg routes, and eggs can now be thrown straight forward as well as in an arc.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- High Jump: Perform an extra jump, but no eggs are thrown. Can be used multiple times, but with less height per additional jump, giving no height after three jumps.
- Timed Egg Throw: Eggs will move through enemies, causing no damage, and explode at a set time.
Origin
Starting in Super Mario World 2: Yoshi's Island, Yoshi would eat enemies to turn them into eggs and then throw the eggs at other enemies. The eggs would fly straight, bouncing off walls and skimming across water. In Yoshi's Story, eggs stopped bouncing and instead exploded upon reaching the point of the aiming cursor; the size of the explosion was based on the Yoshi's happiness and colour. Yoshi can carry six eggs at a time, though objects such as keys take up room.
In the Smash Bros. series, thrown eggs arc due to gravity. The only time this occurs in a non-spinoff game is the final battle against Giant Baby Bowser in Yoshi's Island, where Yoshi throws giant eggs into the background; in all other instances eggs fly in straight lines ignoring gravity.
Manual Descriptions
Melee Manual Description
"Hold File:GCN BButton.png for distance and tilt File:GCN ControlStick.png to control its direction."
Brawl Manual Description
"Increase toss distance by holding down B. Adjust loft with the Control Stick."
Super Smash Bros. for Nintendo 3DS Foldout Description
"Increase toss distance by charging."