Super Smash Bros. Brawl
Super Smash Bros. 4

Aura: Difference between revisions

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*{{SSBB|Kirby}} - can copy [[Aura Sphere]]
*{{SSBB|Kirby}} - can copy [[Aura Sphere]]
**Kirby does not copy the aura mechanic; his Aura Sphere will remain at base power regardless of his damage.
**Kirby does not copy the aura mechanic; his Aura Sphere will remain at base power regardless of his damage.
*Lucario - all attacks except [[dash attack]], [[back throw]], [[down throw]], and [[floor attack]]s (in SSB4, Aura affects all of Lucario's attacks).
*Lucario - all attacks except [[dash attack]], [[back throw]], [[down throw]], and [[floor attack]]s (in ''Smash 4'', Aura affects all of Lucario's attacks).


==Notes==
==Notes==

Revision as of 16:21, December 3, 2014

File:Aura graph.png
A graph of how much damage aura attacks do based on the user's current damage. Click for full-size version.

Most of Lucario's attacks have the aura effect. By itself, aura has no effect other than producing blue flames; when used by Lucario, however, the damage of the attack is altered based on Lucario's current damage and placing in the match.

In Brawl

In Brawl, the formula of the value used to strength or weaken aura attacks is as follows:

File:Aura formula.png

...where r is the ratio of the damage dealt (for example, if r is 80, the attack is at 80% strength) and d is Lucario's current damage.

It is a common misconception that aura attacks reach maximum power at 182%, not the actual 170%. This is due to Event 25: The Aura Is With Me placing Lucario at 182% to start the match, implying that 182% is the maximum.

In SSB4

Preliminary testing indicates that the effect of aura has been increased overall. While the baseline appears to remain at 70%, there seems to be no lower limit, and not only has the upper limit been increased to at least 190%, but its power has been increased to about 1.7x (from 1.4x).

List of aura attacks by characters

Notes

  • A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so an attack dealing a maximum of 9.8 damage can be believed to be the same as one with a maximum of 9.0 at a lower percentage.