|
|
Line 1: |
Line 1: |
| {{ArticleIcons|melee=y}}
| |
| The '''infinite Super Scope glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that allows players to shoot the [[Super Scope]] a seemingly infinite number of times, including charged shots.
| |
|
| |
|
| Contrary to the name, the infinite Super Scope glitch does not give the Super Scope truly infinite ammo; rather, it gives it a ridiculously large number of shots to the Super Scope, giving the idea of infinite ammo.
| |
|
| |
| ==How to perform==
| |
| #Fire 15 individual shots from the Super Scope. (5 sets of 3 shots seems to be easiest, as just tapping the fire button once always results in a volley of three shots)
| |
| #Fire two fully charged shots from the Super Scope.
| |
| #Finally, charge one more shot and have someone attack the player before they fire. Doing it too early or too late will result in the weapon being empty.
| |
|
| |
| ==Explanation==
| |
| From a programming standpoint, a coding oversight could be to blame for this glitch.
| |
| *The 15 individual shots, plus the two fully charged shots, bring the Super Scope's ammo to nearly zero.
| |
| *Charging a shot deducts ammo from the reserve. Overcharging drives the number below 0.
| |
| *If the game is not properly programmed, instead of remaining below 0, the ammo count will [[wikipedia:Wrapping (overflow)|rollover]] to an extremely high value (for example, 65,535).
| |
| *The character gets attacked and the shot is never fired. The ammo remains extremely high.
| |
|
| |
| Thus, if the game does not realize there has been a rollover, the Super Scope will receive far more ammo than a player can count - a seemingly infinite amount.
| |
|
| |
| The infinite Super Scope glitch is most well-known as being a necessary step in completing the [[black hole glitch]].
| |
| ==Video==
| |
| <youtube>jgLk4yuOKbo</youtube>
| |
|
| |
| [[Category:Glitches (SSBM)]]
| |