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'''Ganondorf''' ({{ja|ガノンドロフ}}, ''Ganondorofu'') is in his original human form as he appears in the more recent installments of the series. His design is based on his appearance from the SpaceWorld demo, which is itself based on his appearance in [[The Legend of Zelda: Ocarina of Time]]. Ganondorf is a [[clone]] of {{SSBM|Captain Falcon}}, and as such, he fights in a brawler style similar to Captain Falcon, but in a slower, more powerful manner. Ganondorf is also an [[unlockable character]]. | '''Ganondorf''' ({{ja|ガノンドロフ}}, ''Ganondorofu'') is in his original human form as he appears in the more recent installments of the series. His design is based on his appearance from the SpaceWorld demo, which is itself based on his appearance in [[The Legend of Zelda: Ocarina of Time]]. Ganondorf is a [[clone]] of {{SSBM|Captain Falcon}}, and as such, he fights in a brawler style similar to Captain Falcon, but in a slower, more powerful manner. Ganondorf is also an [[unlockable character]]. | ||
Currently, Ganondorf ranks 12ᵗʰ in the A bracket of the [[Tier List]]. Among his positive attributes are his extreme power (which allows him to [[KO]] opponents quickly), long attack range, surprising speed, good [[Chain-grab|chain-grabbing]] ability (his D-throw, particularly), what is considered one of the best aerial games, and a great [[Edge-guarding|edge-guard]] game, with more options than any other character in-game (due to the high power of his aerials, especially his D-air). However, Ganondorf isn't without his flaws; he suffers a slow ground game (as a result of poor dashing speed), a susceptibility to [[Combo|combos]] and chain-grabs (a combination of large size and high [[weight]]), the inability to effectively retaliate against fast attacks and [[Projectile|projectiles]] (especially when considering Ganondorf, himself, lacks a projectile), and, because of his predictable [[Dark Dive|recovery]], is arguably considered one of the most vulnerable characters to edge-guarding. These drawbacks aside, though, Ganondorf maintains good [[Matchup|matchups]] overall, two of which are almost unloseable against ({{SSBM|Kirby}} and {{SSBM|Pichu}}). | Currently, Ganondorf ranks 12ᵗʰ in the A bracket of the [[Tier List#Super Smash Bros. Melee tier list|Tier List]]. Among his positive attributes are his extreme power (which allows him to [[KO]] opponents quickly), long attack range, surprising speed, good [[Chain-grab|chain-grabbing]] ability (his D-throw, particularly), what is considered one of the best aerial games, and a great [[Edge-guarding|edge-guard]] game, with more options than any other character in-game (due to the high power of his aerials, especially his D-air). However, Ganondorf isn't without his flaws; he suffers a slow ground game (as a result of poor dashing speed), a susceptibility to [[Combo|combos]] and chain-grabs (a combination of large size and high [[weight]]), the inability to effectively retaliate against fast attacks and [[Projectile|projectiles]] (especially when considering Ganondorf, himself, lacks a projectile), and, because of his predictable [[Dark Dive|recovery]], is arguably considered one of the most vulnerable characters to edge-guarding. These drawbacks aside, though, Ganondorf maintains good [[Matchup|matchups]] overall, two of which are almost unloseable against ({{SSBM|Kirby}} and {{SSBM|Pichu}}). | ||
==How to unlock== | ==How to unlock== | ||
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=====[[Smash attack]]s===== | =====[[Smash attack]]s===== | ||
*[[Forward smash]]: Lunges forward while thrusting out his elbow. Impressive vertical knockback combined with almost no horizontal knockback, making it difficult to [[Directional influence|DI]] out of. 22% uncharged, 30% fully; it has fairly slow start-up and significant ending lag, but is very powerful, and because Ganondorf moves ahead while performing it, | *[[Forward smash]]: Lunges forward while thrusting out his elbow. Impressive vertical knockback combined with almost no horizontal knockback, making it difficult to [[Directional influence|DI]] out of. 22% uncharged, 30% fully; it has fairly slow start-up and significant ending lag, but is very powerful, and because Ganondorf moves ahead while performing it, it has great reach. It is the second most powerful F-smash in the game, only being exceeded by Bowser. | ||
*[[Down smash]]: Swings his leg in front and back of him. Can chain together, but the second hit is easily DI'd out of. 8% then 13% uncharged, 11% then 17% fully; is one of, if not the most powerful D-smash in the game, capable of star KOing lighter/floatier characters under 100%. It is rather fast, especially for how powerful it is, and, due to Ganondorf's long legs, is one of the farthest-reaching D-smashes. If near an edge, even if an opponent avoids the second kick, the base knockback of the first kick can set up an early edge-guard opportunity. | *[[Down smash]]: Swings his leg in front and back of him. Can chain together, but the second hit is easily DI'd out of. 8% then 13% uncharged, 11% then 17% fully; is one of, if not the most powerful D-smash in the game, capable of star KOing lighter/floatier characters under 100%. It is rather fast, especially for how powerful it is, and, due to Ganondorf's long legs, is one of the farthest-reaching D-smashes. If near an edge, even if an opponent avoids the second kick, the base knockback of the first kick can set up an early edge-guard opportunity. | ||
*[[Up smash]]: Kicks both his legs upward. The first hit can lead into the second, though is unlikely, and can be DI'd out of. 22% then 17% (39%) uncharged, 30% then 22% (52%) fully; it is the second most powerful (uncharged) U-smash in the game (second to {{SSBM|Pikachu}}'s), and when fully charged, is the most powerful and damaging U-smash, as well as the most powerful smash attack overall. However, even though it is extremely powerful and surprisingly fast, its lack of horizontal reach limits its effectiveness as a reliable KO move. Regardless, even when uncharged, it can KO under 100% (even on characters with excellent vertical endurance, such as Captain Falcon, {{SSBM|Donkey Kong}}, and {{SSBM|Falco}}). | *[[Up smash]]: Kicks both his legs upward. The first hit can lead into the second, though is unlikely, and can be DI'd out of. 22% then 17% (39%) uncharged, 30% then 22% (52%) fully; it is the second most powerful (uncharged) U-smash in the game (second to {{SSBM|Pikachu}}'s), and when fully charged, is the most powerful and damaging U-smash, as well as the most powerful smash attack overall. However, even though it is extremely powerful and surprisingly fast, its lack of horizontal reach limits its effectiveness as a reliable KO move. Regardless, even when uncharged, it can KO under 100% (even on characters with excellent vertical endurance, such as Captain Falcon, {{SSBM|Donkey Kong}}, and {{SSBM|Falco}}). |
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