Plasma Wire: Difference between revisions
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:''Not to be confused with [[Plasma Wisp]] or [[Plasma Whip]].'' | :''Not to be confused with [[Plasma Wisp]] or [[Plasma Whip]].'' | ||
'''Plasma Wire''' ({{ja|プラズマワイヤー}} '' | '''Plasma Wire''' ({{ja|プラズマワイヤー}} ''Plasma Wire'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''. She fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up. | ||
The Plasma Wire can [[ | The Plasma Wire can [[tether recover]] to any [[ledge]] above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it. | ||
If the player jumped off the edge but has not used their second jump, using this move will make them move upwards slightly. | If the player jumped off the edge but has not used their second jump, using this move will make them move upwards slightly. |
Revision as of 11:19, November 24, 2014
Plasma Wire | |
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Zero Suit Samus, using the Plasma Wire to attack Pit. | |
User | Zero Suit Samus |
Universe | Metroid |
Article on Metroid Wiki | Plasma Whip |
- Not to be confused with Plasma Wisp or Plasma Whip.
Plasma Wire (プラズマワイヤー Plasma Wire) is Zero Suit Samus's up special move in Super Smash Bros. Brawl. She fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate damage, and teching out of it can be difficult. However, the timing is harder to get as the damage goes up.
The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.
If the player jumped off the edge but has not used their second jump, using this move will make them move upwards slightly.
Description from the Instruction Booklet
Send out a long tendril of plasma upwards. It can latch onto enemies and pull them close.