Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Talk:Zelda (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Reverting to the comment that was there before. Please see SW:TALK; you should not remove talk page comments.)
Line 28: Line 28:
Her down throw has perhaps recieved one of the most changes in the game: Her d-throw now has fire graphics, send opponents at a vertical angle which gives zelda even more combo options (considerably improving her combo game) and is now a K.O. move at 200%.
Her down throw has perhaps recieved one of the most changes in the game: Her d-throw now has fire graphics, send opponents at a vertical angle which gives zelda even more combo options (considerably improving her combo game) and is now a K.O. move at 200%.
I don't know why her up tilt being slightly weaker is considered as a nerf, because it has now drastically more combo potential which (with her d-throw) drastically improves her combo game. But her u-tilt retain his K.O. power. 184.160.78.203 12:07, 9 November 2014 (EST) 12:06, 09- November 2014 (EST) 173.178.107.92
I don't know why her up tilt being slightly weaker is considered as a nerf, because it has now drastically more combo potential which (with her d-throw) drastically improves her combo game. But her u-tilt retain his K.O. power. 184.160.78.203 12:07, 9 November 2014 (EST) 12:06, 09- November 2014 (EST) 173.178.107.92
== Zelda's Forward Tilt  ==
What was the "combo potential" that Zelda lost in her forward tilt because it no longer send opponents backwards? Because i've looked every page of Zelda's metagame in SSBM and SSBB and there isn't any sign of a combo potential in this move when it send opponents backwards. If you find it, can you respond me? [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 11:23, 21 November 2014 (EST)

Revision as of 12:23, November 21, 2014

Palette Swaps

Can someone please write a section on Zelda's confirmed alternate colors (I don't know how)? I'm not sure exactly what they look like, but I believe there's her normal purple/white costume, red/gold, blue, and dark purple with blonde hair. Thanks!! RedZelda (talk) 14:19, 25 July 2014 (EDT)RedZelda

Sorry,I don't know how to do that. But here's a picture:Zelda-0.jpg Hue hue (talk) 19:04, 25 July 2014 (EDT)


Thanks so much! RedZelda (talk) 20:07, 26 July 2014 (EDT)

You're welcome! Oh,and I love Zelda too,she's one of my smash mains. Hue hue (talk) 22:51, 26 July 2014 (EDT)

Phantom Armor

Where was it stated that it's specifically a new move of Zelda and not an Assist Trophy or something? Omega Tyrant TyranitarMS.png 10:55, 26 December 2013 (EST)

It isn't. It was removed before but someone put it back, removing again. Toomai Glittershine ??? The Brass 10:56, 26 December 2013 (EST)
I think its worth noting that the armor is the same as Zelda Phantom from Spirit Tracks (note the shields unique design, only Zelda had that shield). That makes it less likely an assist trophy and more likely unique to her. Not that we need to note it in the atricle, just think its worth discussing. 174.6.89.112


Where did they come from?

I noticed a lot of new Zelda pictures, but they were not on Miiverse. Where did they come from? (Un-User)

Please, just type the four tildes (~~~~) at the end of your post to sign it. Scr7Scr7 sig.png(talk · contribs) 14:05, 20 January 2014 (EST)
But where did they come from? (Un-User)72.105.6.250 14:27, 26 January 2014 (EST)
I found them in a NeoGAF thread linked to by GoNintendo; I believe they were posted on a Nintendo Facebook somewhere. Don't recall the link though. Toomai Glittershine ??? The Non-Toxic 17:59, 26 January 2014 (EST)
First time i noticed them, they were in a slide show on a youtube video. So i took screen shots of the youtube video then uploaded them. But then I found high quality versions of those screen shots, then uploaded them over the originals. Needless to say, I am very happy that my favorite Nintendo character has so many screen shots. Shes so fabulous~<3
Ixbran (talk) 20:51, 28 January 2014 (EST)

They're from here: https://www.facebook.com/WiiU.co.uk/photos_stream --ZestyLemon (talk) 00:58, 11 May 2014 (EDT)

Zelda's D-Throw & U-Tilt

Her down throw has perhaps recieved one of the most changes in the game: Her d-throw now has fire graphics, send opponents at a vertical angle which gives zelda even more combo options (considerably improving her combo game) and is now a K.O. move at 200%. I don't know why her up tilt being slightly weaker is considered as a nerf, because it has now drastically more combo potential which (with her d-throw) drastically improves her combo game. But her u-tilt retain his K.O. power. 184.160.78.203 12:07, 9 November 2014 (EST) 12:06, 09- November 2014 (EST) 173.178.107.92

Zelda's Forward Tilt

What was the "combo potential" that Zelda lost in her forward tilt because it no longer send opponents backwards? Because i've looked every page of Zelda's metagame in SSBM and SSBB and there isn't any sign of a combo potential in this move when it send opponents backwards. If you find it, can you respond me? YoshiKong (talk) 11:23, 21 November 2014 (EST)