T-pose: Difference between revisions
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[[File:Melee-CaptainFalcon-TPose.png|300px|thumb|A raw file for Captain Falcon's model in ''Melee''.]] | [[File:Melee-CaptainFalcon-TPose.png|300px|thumb|A raw file for Captain Falcon's model in ''Melee''.]] | ||
A '''blind pose''', sometimes known as a '''T-pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape. | A '''blind pose''', sometimes known as a '''T-pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape. | ||
==Description== | ==Description== | ||
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|left|A raw file for Meta Knight's model in Brawl as shown in ''BRRES Viewer'', where the smaller window displays the textures that belong to his model.]] | |||
While a game is in development, character models are created. Afterwards, textures are applied to the character model; in this case, the blind pose acts as the best way to allow the programmer and/or artist to apply textures, as the blind pose allows the viewer to see all sides of the model's body with no obstruction. | While a game is in development, character models are created. Afterwards, textures are applied to the character model; in this case, the blind pose acts as the best way to allow the programmer and/or artist to apply textures, as the blind pose allows the viewer to see all sides of the model's body with no obstruction. | ||
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In theory, blind poses should never be seen in the actual gameplay of a final product, with some exceptions such as built-in modding tools seen with products such as ''The Sims 2 Body Shop''. In ''Super Smash Bros. Brawl'', however, some attacks will cause blind poses to appear for a very short period of time, such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these blind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably. | In theory, blind poses should never be seen in the actual gameplay of a final product, with some exceptions such as built-in modding tools seen with products such as ''The Sims 2 Body Shop''. In ''Super Smash Bros. Brawl'', however, some attacks will cause blind poses to appear for a very short period of time, such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these blind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably. | ||
Among the common ways to see blind poses, however, is through the use of [[moveset swap]] hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their blind pose. Other hacks can also result in blind poses for similar reasons; hacking Giga Bowser into brawls will cause his losing pose to be the blind pose on the [[results screen]], | Among the most common ways to see blind poses, however, is through the use of [[moveset swap]] hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their blind pose. Other hacks can also result in blind poses for similar reasons; hacking Giga Bowser into brawls, for instance, will cause his losing pose to be the blind pose on the [[results screen]], due to a lack of "applause" animations. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="200x200" heights="150"> | <gallery widths="200x200" heights="150"> | ||
Image:SSB64 blind poses.png|Two blind poses in ''[[SSB]]''; note how Link is in the standard T-pose while Fox is not. | Image:SSB64 blind poses.png|Two blind poses in ''[[SSB]]''; note how Link is in the standard T-pose while Fox is not. | ||
File:Mario Blind Pose Brawl.png|Mario, using Luigi's moveset through hacks, enters a blind pose due to a lack of suitable animations for [[Luigi Cyclone]]. | File:Mario Blind Pose Brawl.png|Mario, using Luigi's moveset through hacks, enters a blind pose due to a lack of suitable animations for [[Luigi Cyclone]]. | ||
</gallery> | </gallery> |
Revision as of 20:06, November 19, 2014
A blind pose, sometimes known as a T-pose or reference pose, is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.
Description
While a game is in development, character models are created. Afterwards, textures are applied to the character model; in this case, the blind pose acts as the best way to allow the programmer and/or artist to apply textures, as the blind pose allows the viewer to see all sides of the model's body with no obstruction.
As one may expect, the Super Smash Bros. series is no exception to this "rule" of programming, and it is possible to view these blind poses through certain methods and circumstances.
While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. Yoshi, for example, has his arms straight out in front of him instead of to the side (as does R.O.B.), while Ganondorf's armour in Melee forces him to take on an "A-pose" instead of a T-pose.
Characters that use model effects for facial expressions (such as Sonic or Kirby) can have their facial expressions look unusual when forced into their blind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape.
In gameplay
In theory, blind poses should never be seen in the actual gameplay of a final product, with some exceptions such as built-in modding tools seen with products such as The Sims 2 Body Shop. In Super Smash Bros. Brawl, however, some attacks will cause blind poses to appear for a very short period of time, such as Olimar's Pikmin Chain and Ganondorf's Beast Ganon; seeing these blind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably.
Among the most common ways to see blind poses, however, is through the use of moveset swap hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their blind pose. Other hacks can also result in blind poses for similar reasons; hacking Giga Bowser into brawls, for instance, will cause his losing pose to be the blind pose on the results screen, due to a lack of "applause" animations.
Gallery
- SSB64 blind poses.png
Two blind poses in SSB; note how Link is in the standard T-pose while Fox is not.
Mario, using Luigi's moveset through hacks, enters a blind pose due to a lack of suitable animations for Luigi Cyclone.