Ness (SSB4): Difference between revisions

(did I not just fix this?)
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*{{buff|Ness has overall greater speed.}}
*{{buff|Ness has overall greater speed.}}
*{{buff|[[Forward tilt]] has been sped up.}}
*{{buff|[[Forward tilt]] has been sped up.}}
*{{change|[[Up tilt]] changed to its ''SSB64'' animation.}}
*{{buff|[[Dash attack]] is stronger.}}
*{{buff|[[Dash attack]] is stronger.}}
*{{change|Dash attack has more intense lighting effects.}}
**{{change|Dash attack has more intense lighting effects.}}
*{{nerf|[[Forward smash]] is slightly slower.}}
*{{buff|Yo-yo smashes ([[up smash]] and [[down smash]]) now deal properly-increased damage when charged, and can be charged while near the edge.}}
*{{buff|Yo-yo smashes ([[up smash]] and [[down smash]]) now deal properly-increased damage when charged, and can be charged while near the edge.}}
*{{nerf|Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.}}
**{{nerf|[[Forward smash]] is slightly slower.}}
**{{nerf|Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.}}
*{{buff|[[Neutral air]] deals more damage.}}
*{{buff|[[Neutral air]] deals more damage.}}
*{{nerf|[[Forward air]] is less damaging and has a smaller hitbox.}}
*{{buff|[[Down aerial]] is much faster, now almost as fast as its ''SSB64'' iteration.}}
*{{buff|[[Down aerial]] is much faster, now almost as fast as its ''SSB64'' iteration.}}
*{{nerf|Down aerial has much less base [[knockback]].}}
**{{nerf|Down aerial has much less base [[knockback]].}}
*{{change|Down aerial has an extra spin in its animation.}}
**{{change|Down aerial has an extra spin in its animation.}}
*{{buff|Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.}}
*{{buff|Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.}}
*{{buff|[[Up throw]] has strengthened to the point where it can KO reliably.}}
*{{buff|[[Up throw]] has strengthened to the point where it can KO reliably.}}
*{{buff|[[PK Flash]] seems to travel slightly faster.}}
*{{buff|[[PK Flash]] seems to travel slightly faster.}}
*{{change|PK Flash is a much darker green.}}
**{{change|PK Flash is a much darker green.}}
*{{buff|[[PK Fire]] travels much farther.}}
*{{buff|[[PK Fire]] travels much farther.}}
*{{change|PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.}}
**{{change|PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.}}
*{{buff|[[PK Thunder]] travels slightly faster, and has a larger hitbox.}}
*{{buff|[[PK Thunder]] travels slightly faster, and has a larger hitbox.}}
*{{buff|[[PK Thunder 2]] has much greater knockback and is slightly faster.}}
**{{buff|PK Thunder can go through enemies during the beginning of the attack.}}
*{{change|PK Thunder appears to be a brighter shade of blue.}}
**{{buff|[[PK Thunder 2]] has much greater knockback and is slightly faster.}}
**{{change|PK Thunder appears to be a brighter shade of blue.}}
*{{buff|[[PSI Magnet]] has less ending lag.}}
*{{buff|[[PSI Magnet]] has less ending lag.}}
*{{change|PSI Magnet also is a light blue color.}}
**{{change|PSI Magnet also is a light blue color.}}
*{{nerf|[[Forward air]] is less damaging and has a smaller hitbox.}}
*{{change|[[Up tilt]] changed to its ''SSB64'' animation.}}
*{{change|[[PK Starstorm]] now fires a thin, aimable line of meteors from the top-center of the stage (similar to [[Aura Storm]]). This leaves it with blind spots but deals more reliable damage when it does hit.}}
*{{change|[[PK Starstorm]] now fires a thin, aimable line of meteors from the top-center of the stage (similar to [[Aura Storm]]). This leaves it with blind spots but deals more reliable damage when it does hit.}}


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