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edits
(did I not just fix this?) |
LimitCrown (talk | contribs) |
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*{{buff|Ness has overall greater speed.}} | *{{buff|Ness has overall greater speed.}} | ||
*{{buff|[[Forward tilt]] has been sped up.}} | *{{buff|[[Forward tilt]] has been sped up.}} | ||
*{{buff|[[Dash attack]] is stronger.}} | *{{buff|[[Dash attack]] is stronger.}} | ||
*{{change|Dash attack has more intense lighting effects | **{{change|Dash attack has more intense lighting effects.}} | ||
*{{buff|Yo-yo smashes ([[up smash]] and [[down smash]]) now deal properly-increased damage when charged, and can be charged while near the edge.}} | *{{buff|Yo-yo smashes ([[up smash]] and [[down smash]]) now deal properly-increased damage when charged, and can be charged while near the edge.}} | ||
*{{nerf|Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.}} | **{{nerf|[[Forward smash]] is slightly slower.}} | ||
**{{nerf|Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.}} | |||
*{{buff|[[Neutral air]] deals more damage.}} | *{{buff|[[Neutral air]] deals more damage.}} | ||
*{{buff|[[Down aerial]] is much faster, now almost as fast as its ''SSB64'' iteration.}} | *{{buff|[[Down aerial]] is much faster, now almost as fast as its ''SSB64'' iteration.}} | ||
*{{nerf|Down aerial has much less base [[knockback]].}} | **{{nerf|Down aerial has much less base [[knockback]].}} | ||
*{{change|Down aerial has an extra spin in its animation.}} | **{{change|Down aerial has an extra spin in its animation.}} | ||
*{{buff|Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.}} | *{{buff|Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.}} | ||
*{{buff|[[Up throw]] has strengthened to the point where it can KO reliably.}} | *{{buff|[[Up throw]] has strengthened to the point where it can KO reliably.}} | ||
*{{buff|[[PK Flash]] seems to travel slightly faster.}} | *{{buff|[[PK Flash]] seems to travel slightly faster.}} | ||
*{{change|PK Flash is a much darker green.}} | **{{change|PK Flash is a much darker green.}} | ||
*{{buff|[[PK Fire]] travels much farther.}} | *{{buff|[[PK Fire]] travels much farther.}} | ||
*{{change|PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.}} | **{{change|PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.}} | ||
*{{buff|[[PK Thunder]] travels slightly faster, and has a larger hitbox.}} | *{{buff|[[PK Thunder]] travels slightly faster, and has a larger hitbox.}} | ||
*{{buff|[[PK Thunder 2]] has much greater knockback and is slightly faster.}} | **{{buff|PK Thunder can go through enemies during the beginning of the attack.}} | ||
*{{change|PK Thunder appears to be a brighter shade of blue.}} | **{{buff|[[PK Thunder 2]] has much greater knockback and is slightly faster.}} | ||
**{{change|PK Thunder appears to be a brighter shade of blue.}} | |||
*{{buff|[[PSI Magnet]] has less ending lag.}} | *{{buff|[[PSI Magnet]] has less ending lag.}} | ||
*{{change|PSI Magnet also is a light blue color.}} | **{{change|PSI Magnet also is a light blue color.}} | ||
*{{nerf|[[Forward air]] is less damaging and has a smaller hitbox.}} | |||
*{{change|[[Up tilt]] changed to its ''SSB64'' animation.}} | |||
*{{change|[[PK Starstorm]] now fires a thin, aimable line of meteors from the top-center of the stage (similar to [[Aura Storm]]). This leaves it with blind spots but deals more reliable damage when it does hit.}} | *{{change|[[PK Starstorm]] now fires a thin, aimable line of meteors from the top-center of the stage (similar to [[Aura Storm]]). This leaves it with blind spots but deals more reliable damage when it does hit.}} | ||
edits