Unused content (SSB4): Difference between revisions

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(→‎Scrapped characters: If memory serves, this series of pages is supposed to list elements that were at least partially programmed, not just considered. Ergo, notes about Chrom do not belong here.)
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*On [[challenge]] panel 3 in column 6, row 5, an image of {{SSB4|Meta Knight}} is seen in the All-Star rest area with "1980-1983" being the current challenge. However, this challenge automatically starts when All-Star Mode is initiated, making this a beta element.
*On [[challenge]] panel 3 in column 6, row 5, an image of {{SSB4|Meta Knight}} is seen in the All-Star rest area with "1980-1983" being the current challenge. However, this challenge automatically starts when All-Star Mode is initiated, making this a beta element.
*[[Trophy Rush]] originally had a longer maximum time.
*[[Trophy Rush]] originally had a longer maximum time.
*[[Ridley]] originally had a thinner neck and thinner limbs, as seen in the Smash Direct.


<gallery>
<gallery>
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Smash.4 - Viridi Stage Hazard.jpg|Viridi with roses on her headband
Smash.4 - Viridi Stage Hazard.jpg|Viridi with roses on her headband
Trophy Rush.jpg|A screenshot of Trophy Rush with 3 minutes, 21 seconds left. This is impossible in the final version, as the maximum time possible is 2 minutes, 30 seconds.
Trophy Rush.jpg|A screenshot of Trophy Rush with 3 minutes, 21 seconds left. This is impossible in the final version, as the maximum time possible is 2 minutes, 30 seconds.
Ridley SSB4.png|Ridley's old model
</gallery>
</gallery>



Revision as of 23:12, November 13, 2014

The following features are beta elements from Super Smash Bros. 4.

Gameplay differences

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The editor who added this tag suggests: Challenge Panel 3, Column 6, Row 5
If you have a good image for this article, upload it here.

When comparing the final game with earlier builds, some differences have been found:

  • Stale-move negation was not in earlier demo versions of the game showcased during E3 2013.
  • In the E3 2014 demo build of Super Smash Bros. for Nintendo 3DS, the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed.
  • In the first trailer of the game, Link can be seen with his old dash attack, which has since been changed.
  • In an early picture Link can be seen on the Spirit Train stage with the Spirit Tracks Link as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train.
  • Ike's Eruption originally had red flames. In the final game, however, it has blue flames.
  • In the E3 demo build, Luigi could wall-jump, but in the final game, he cannot.
  • In the first pic of the day featuring Luigi, his eyes are half closed during his V sign portion of his up taunt, similarly to Brawl. In the final game, however, his eyes are completely open.
  • Prior to Little Mac's reveal, screenshots and footage of the Boxing Ring stage featured brighter overall lighting compared with the final version of the stage.
  • As seen in Mega Man's reveal trailer and in the Developer Direct video, his Leaf Shield originally had much faster start-up.[1]
  • In Sonic's reveal trailer, his Spin Dash is shown to behave exactly like in Brawl, whereas in the final version, the short hop performed on release is much quicker.[2]
  • Windy Hill originally didn't feature the animal friends in the background.
  • In the Super Smash Bros. Direct, the Power Star Rosalina summons during her Final Smash stays at a constant size, whereas in the final game it grows gradually.
  • Also in the Super Smash Bros. Direct, Mega Man's Final Smash has a different animation, and it is slower. [3]
  • In the Super Smash Bros. Direct, Diddy Kong and Lucario's portraits alongside their damage meters use their Brawl artwork, presumably as a placeholder. The final game appropriately uses their SSB4 artwork.
  • In an early screenshot of Reset Bomb Forest, the image of Viridi that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband.
  • On challenge panel 3 in column 6, row 5, an image of Meta Knight is seen in the All-Star rest area with "1980-1983" being the current challenge. However, this challenge automatically starts when All-Star Mode is initiated, making this a beta element.
  • Trophy Rush originally had a longer maximum time.
  • Ridley originally had a thinner neck and thinner limbs, as seen in the Smash Direct.

Aesthetic Differences

  • During the results screen, when the winning character's name is displayed, a sound is played. In the E3 demo build of Super Smash Bros. for Wii U, the sound used is directly taken from the splash arts of the newcomers. The final build uses the same sound effect as Super Smash Bros. for Nintendo 3DS.
  • In an early trailer, both the Smash and Team Smash selections in For Fun mode had the additional heading "For Fun" upon each of them. These headings are absent in the final version.
  • In the Smash Direct, songs in My Music are labeled with "Arrangement". In the final game, however, they are labeled with "Remix".

Custom Moves

Some custom moves were awarded in the E3 demo build of Super Smash Bros. for Nintendo 3DS. Only neutral and side specials were awarded, but they were presented as up and down special moves respectively.

Scrapped elements

A trophy for the Fire Emblem: Awakening character Tharja was initially planned for the game, and the trophy was visible in leaked ESRB footage. Following the release of the game in Japan, however, Tharja's trophy was not found by players on Twitch, and later hacking showed that there was no data for the trophy in the final game, suggesting that it was removed some time after the ESRB footage. The reason for the removal of Tharja's trophy is considered to be related to the game's rating; her outfit as a Dark Mage was likely considered too suggestive and revealing for Smash 4's intended E10+ rating, compared to Fire Emblem: Awakening's T rating. As the leaked images showed a counter of 686 and there are 685 trophies in the final build, Tharja's trophy was the only such trophy removed.

In the Super Smash Bros. Direct, Waluigi was shown to be a part of the Wario universe, despite having only appeared in one game from the series, WarioWare: Smooth Moves, in a cameo appearance; in the final game, however, Waluigi was moved to the Mario universe.

The Flying Men from Magicant were intended to be given unique three-dimensional models rather than the two-dimensional sprites they were given in the official release. In a weekly issue of Famitsu, Masahiro Sakurai stated that the sprites were used as to lessen the system requirements on the 3DS's hardware. An image of the Flying Man's 3D model also was featured in the column.

Some sound files were found that had Kirby call out all three of Palutena's neutral special moves. Eventually, his voice clips for Explosive Flame and Heavenly Light would become unused.

Planned characters

The Ice Climbers trophy.

The Ice Climbers were originally planned to return as characters. While functional on the Wii U version, the Nintendo 3DS's technical specifications made it difficult to properly incorporate the two into the game. As Sakurai wished for the two games to have identical rosters, the Ice Climbers were ultimately removed from the game, though they do cameo as a trophy. A glitch in early versions of the Japanese release, however, caused the crowd to cheer for the Ice Climbers instead of the Villager.

Cross-version leftovers

Several unused gameplay elements can be found within the data of the 3DS version of the game, some of which ended up becoming integrated into the final build of the Wii U version. Among these elements include multiple Announcer clips for "Yellow team", "Master Orders", "Crazy Orders", and "Special Smash". The lattermost still exists in the 3DS version's Sound Test, as clip 83 for the Announcer.

References

See also