Talk:Marth (SSB4): Difference between revisions
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== Shield Breaker == | == Shield Breaker == | ||
I noticed that Shield Breaker, when fully charged, can KO at 80%. I'm not sure if this is a buff, but if it is, could someone add it for Marth's changes from Brawl? [[User:SuperZ8403|SuperZ8403]] ([[User talk:SuperZ8403|talk]]) 12:23, 2 November 2014 (EST) | I noticed that Shield Breaker, when fully charged, can KO at 80%. I'm not sure if this is a buff, but if it is, could someone add it for Marth's changes from Brawl? [[User:SuperZ8403|SuperZ8403]] ([[User talk:SuperZ8403|talk]]) 12:23, 2 November 2014 (EST) | ||
== Back aerial and Down aerial's landing lag == | |||
I looked at the [http://smashboards.com/threads/all-character-landing-lag-frame-data.371503/ landing lag frame data] for Marth in Smash 4. I compared it with [http://allisbrawl.com/forum/topic.aspx?pid=1289740 Brawl Marth's aerial] landing lag. For back aerial he has 19 frames of landing lag (went from 21 frames in Brawl to 19 frames in Smash 4), while his down aerial has 28 frames of landing lag (went from from 32 frames in Brawl to 28 frames in Smash 4). Should this be considered as a buff? [[Special:Contributions/98.220.74.197|98.220.74.197]] 01:09, 10 November 2014 (EST) |
Revision as of 01:09, November 10, 2014
Down aerial
I created a topic on Smashboards, but I think it's worth mentioning here too; Marth's down air was briefly shown during 3DS footage, and it appears to cover a far wider area than Brawl. Topic here Video here FlynnCL (talk) 06:28, 9 April 2014 (EDT)
- I think that footage is too inconclusive to put that in the article. Omega Tyrant 06:55, 9 April 2014 (EDT)
Forward aerial
Forward air was clearly shown during the Direct, and it appears to cover a far greater range than the Brawl counterpart. Marth appears to suffer longer landing lag. GIF Picture FlynnCL (talk) 08:37, 10 April 2014 (EDT)
- Your gif links leads to nothing (and that site in the link appears to not work properly with ad blockers on). Anyway, I looked at the video in slow motion, and yeah I noticed it (also noticed Bowser has yet another new aerial). Omega Tyrant 14:58, 10 April 2014 (EDT)
Final Smash confirmed
Critical Hit still, from the invitational. Add? Meyguhmein - talk - *FURIOUSLY FANBOYS OVER MEGAMAN* 01:37, 11 June 2014 (EDT)
Throws
Marth's forward/back/down throws never KO'd at realistic percentages in both Melee and Brawl. Regarding his up throw, it can KO at around 200% in both, but this does not make it practical. Marth's throws will still most likely not be very practical as KO options, and they will obviously lose a lot of followup ability, which is what made them so useful. I don't see why the throws being stronger should be listed as a buff. Scr7(talk · contribs) 15:29, 15 August 2014 (EDT)
English?
Do we know if he does? RoyboyX Talk 08:43, 14 September 2014 (EDT)
Marth's Custom Moveset
here on imgur If someone would like to add it to the page. --Jmp 531 (talk) 17:48, 14 September 2014 (EDT)
Shield Breaker
I noticed that Shield Breaker, when fully charged, can KO at 80%. I'm not sure if this is a buff, but if it is, could someone add it for Marth's changes from Brawl? SuperZ8403 (talk) 12:23, 2 November 2014 (EST)
Back aerial and Down aerial's landing lag
I looked at the landing lag frame data for Marth in Smash 4. I compared it with Brawl Marth's aerial landing lag. For back aerial he has 19 frames of landing lag (went from 21 frames in Brawl to 19 frames in Smash 4), while his down aerial has 28 frames of landing lag (went from from 32 frames in Brawl to 28 frames in Smash 4). Should this be considered as a buff? 98.220.74.197 01:09, 10 November 2014 (EST)