Phantom Slash: Difference between revisions
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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
# '''Phantom Breaker''': | # '''Phantom Breaker''': Travels a set distance, but deals more [[shield damage]]. | ||
# '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, | # '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, but deals more damage. | ||
==Description from the 3DS version's foldout== | ==Description from the 3DS version's foldout== |
Revision as of 01:15, November 9, 2014
Phantom Slash | |
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The Phantom striking Fox in Super Smash Bros. for Wii U. | |
User | Zelda |
Universe | The Legend of Zelda |
Article on Zelda Wiki | Phantom |
Phantom Slash (ファントムアタック, Phantom Attack) is Zelda's down special move in Super Smash Bros. 4, replacing Transform from Brawl. The move involves Zelda shooting out a projectile that then materialises into a Phantom, a disembodied guardian suit of armor from The Legend of Zelda series, which attacks the opponent and disappears. It can also block attacks, which will destroy the Phantom if it takes 13% damage or more, at which time the Phantom cannot be summoned for another 6 seconds. Phantom Slash can be charged by holding the special button, which results in the Phantom travelling greater distances. The initial projectile shot out by Zelda is reflectable; when reflected, the Phantom will target its summoner.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
- Phantom Breaker: Travels a set distance, but deals more shield damage.
- Phantom Strike: The Phantom appears next to Zelda regardless of charge, but deals more damage.
Description from the 3DS version's foldout
"Summon a Phantom to slash foes in front of you. Can be charged."
Origin
Phantoms first originated in The Legend of Zelda: Phantom Hourglass, as guardians of a temple that Link must visit at various points throughout the game. They are shown to be indestructible for a large portion of Phantom Hourglass, and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities.
Zelda using the Phantom is most likely a reference to The Legend of Zelda: Spirit Tracks, where Zelda (who was a ghost) would possess a Phantom, and control it. This is also where the design comes from, though the eyes are not in Super Smash Bros., as non-possessed Phantoms have no visible eyes.
Gallery
Official artwork of a Phantom Zelda from The Legend of Zelda: Spirit Tracks.
The Phantom striking at Yoshi in Smash 4.