Yo-yo glitch: Difference between revisions
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[[Image:Yoyo glich hitbox.png|thumb|Ness taunting alongside the disconnected | [[Image:Yoyo glich hitbox.png|thumb|Ness taunting alongside the disconnected yo-yo hitbox, seen in red.]] | ||
The ''' | The '''yo-yo glitch''' refers to a glitch done using {{SSBM|Ness}}'s [http://i.imgur.com/HAWif.gif yoyo]. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to Ness's body. The discovery of the glitch was a collaborative effort between {{Sm|VilNess}}, {{Sm|LonelyNess}}, and {{Sm|Dan Smith}}, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox. | ||
In ''Melee'', the glitch can be performed in all versions of the game. | In ''Melee'', the glitch can be performed in all versions of the game. | ||
==Mechanics== | ==Mechanics== | ||
Ness's [[up smash]] consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. | Ness's [[up smash]] consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last [[hitbox]] of the up smash onto the ground and leaves it there until Ness gets [[KO]]'d or uses a non-[[projectile]] attack. | ||
==How to perform it== | ==How to perform it== | ||
#Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the | #Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yo-yo very slightly before releasing. | ||
#Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else. | #Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else. | ||
==Jackets== | ==Jackets== | ||
After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular | After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular yo-yo glitch still apply when using a jacket. | ||
*[[PK Thunder]] - must either be used to hit Ness into the ground or at a ledge to grab it. | *[[PK Thunder]] - must either be used to hit Ness into the ground or at a ledge to grab it. | ||
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If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range. | If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range. | ||
==Super | ==Super Yo-yo Glitch== | ||
It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite [[Jacket]]s and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects. | It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite [[Jacket]]s and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
yygtrap.gif|Ness performs the first step, creating a trap with a dropped hitbox. | |||
yygdeadline.gif|If the enemy is in between Ness and the dropped hitbox, all of his standard attacks, smash attacks, grabs, and [[PK Thunder 2]] will hit the opponent. | |||
File:yygdeadlinesmash.gif|Not only can you grab the enemy, but smash attacks work too. | File:yygdeadlinesmash.gif|Not only can you grab the enemy, but smash attacks work too. | ||
Melee-YoyoGlitch-Usefulness.gif|Using the deadline to smash from long range, with hitboxes visible. | |||
yygdeadlinepkt2.gif|Deadline even works with PK Thunder 2, the attack that occurs when Ness hits himself with pk thunder. | |||
thunderjacketattack.gif|Ness runs into Samus while wearing a Thunder Jacket | |||
yygmofo.gif|The glitch is viable for tournament use: here, [[Mofo]] performs the glitch and grabs {{Sm|Hax}} ({{SSBM|Captain Falcon}}) from long range. | |||
yygthunderjacketmofo.gif|In the same match, Mofo installs a Thunder Jacket. He is hit by Hax, who is KO'd by the jacket. Mofo is hit by the tail of his [[PK Thunder]] and survives. | |||
yygpktoasty.gif|{{Sm|Toasty}} turns the hitbox into a down aerial hitbox, and then charges his [[PK Flash]]. The down air hitbox pops {{SSBM|Link}} into the air, where he is hit by the PK Flash. | |||
</gallery> | </gallery> | ||
==Demonstration videos== | ==Demonstration videos== | ||
*[http://www.youtube.com/watch?v=HjhDPyktLAA A video] that showcases the | *[http://www.youtube.com/watch?v=HjhDPyktLAA A video] that showcases the yo-yo glitch. | ||
*[http://www.youtube.com/watch?v=DI9KGybiCHo Another video showing the glitch] | *[http://www.youtube.com/watch?v=DI9KGybiCHo Another video showing the glitch] | ||
Revision as of 13:30, November 7, 2014
The yo-yo glitch refers to a glitch done using Ness's yoyo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness's body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan Smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox.
In Melee, the glitch can be performed in all versions of the game.
Mechanics
Ness's up smash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last hitbox of the up smash onto the ground and leaves it there until Ness gets KO'd or uses a non-projectile attack.
How to perform it
- Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yo-yo very slightly before releasing.
- Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else.
Jackets
After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular yo-yo glitch still apply when using a jacket.
- PK Thunder - must either be used to hit Ness into the ground or at a ledge to grab it.
- Down aerial
- Up aerial
- Down smash
If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range.
Super Yo-yo Glitch
It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects.
This technique holds much value to Ness players and is said to be the secret to beating the Bowser Challenge.
Gallery
If the enemy is in between Ness and the dropped hitbox, all of his standard attacks, smash attacks, grabs, and PK Thunder 2 will hit the opponent.
The glitch is viable for tournament use: here, Mofo performs the glitch and grabs Hax (Captain Falcon) from long range.
In the same match, Mofo installs a Thunder Jacket. He is hit by Hax, who is KO'd by the jacket. Mofo is hit by the tail of his PK Thunder and survives.
Demonstration videos
- A video that showcases the yo-yo glitch.
- Another video showing the glitch