Super Smash Bros. 4

Chain Attack: Difference between revisions

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'''Chain Attack''' ({{ja|チェインアタック}}, ''Cheinatakku'') is {{SSB4|Shulk}}'s [[Final Smash]]. In this Final Smash, Shulk attempts to catch his opponent in front of him. Then, once successful, a cinematic appears as he summons [[Dunban]] and [[Riki]] to assist him, and the three proceed to attack trapped opponents.
'''Chain Attack''' ({{ja|チェインアタック}}, ''Cheinatakku'') is {{SSB4|Shulk}}'s [[Final Smash]]. In this Final Smash, Shulk attempts to catch his opponent in front of him. Then, once successful, a cinematic appears as he summons [[Dunban]] and [[Riki]] to assist him, and the three proceed to attack trapped opponents.


The Final Smash deals a total of 40% damage (55% for Buster, and 20% for Jump, Shield, and Smash). The initial strike from the blinding light deals 3% damage (4% for Buster, and 1% for Jump, Shield, and Smash), and the attack deal 2% for each consecutive strikes (3% for Buster, and 1% for Jump, Shield, and Smash). The final Monado slash will deal 17% damage (23% for Buster, and 9% for Jump, Shield, and Smash), launching the targets horizontally.
The Final Smash deals a total of 30%-40% damage (41%-55% for Buster, and 15%-20% for Jump, Shield, and Smash). The initial strike from the blinding light deals 3% damage (4% for Buster, and 1% for Jump, Shield, and Smash), and the attack deal 2% for each consecutive strikes (3% for Buster, and 1% for Jump, Shield, and Smash). The final Monado slash will deal 17% damage (23% for Buster, and 9% for Jump, Shield, and Smash), launching the target(s) horizontally. It is capable of K.O.ing opponents around 40% of damage.


==Origin==
==Origin==

Revision as of 18:29, November 2, 2014

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Template:Infobox Final Smash SSB4 Chain Attack (チェインアタック, Cheinatakku) is Shulk's Final Smash. In this Final Smash, Shulk attempts to catch his opponent in front of him. Then, once successful, a cinematic appears as he summons Dunban and Riki to assist him, and the three proceed to attack trapped opponents.

The Final Smash deals a total of 30%-40% damage (41%-55% for Buster, and 15%-20% for Jump, Shield, and Smash). The initial strike from the blinding light deals 3% damage (4% for Buster, and 1% for Jump, Shield, and Smash), and the attack deal 2% for each consecutive strikes (3% for Buster, and 1% for Jump, Shield, and Smash). The final Monado slash will deal 17% damage (23% for Buster, and 9% for Jump, Shield, and Smash), launching the target(s) horizontally. It is capable of K.O.ing opponents around 40% of damage.

Origin

This Final Smash is based on the Chain Attack mechanic of Xenoblade Chronicles, through which party members can attack in immediate succession when the party gauge is full, and receive damage bonuses for doing so.