Super Smash Bros. for Wii U

Special Orders: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 3: Line 3:


==Master Orders==
==Master Orders==
Master Orders are are the first kind of Special Order. In Master Order, players undertake one task in order to get a prize. Master Orders range in difficulty, and the prize earned from playing an order is dependent on the difficulty level. Players can only try a Master Order one time.
Master Orders are are the first kind of Special Order. In Master Order, players undertake one task in order to get a prize. Master Orders range in difficulty, and the prize earned from playing an order is dependent on the difficulty level. Players can not attempt a Master Order more than once, even if they fail to complete it.


==Crazy Orders==
==Crazy Orders==

Revision as of 01:39, November 1, 2014

Special Orders is a mode in Super Smash Bros. for Wii U. It has two submodes: Master Orders and Crazy Orders. In it, the player must undertake tasks given to them by either Master Hand or Crazy Hand. In order to play these tasks, one must use gold earned by playing the game. These tasks are often battles with special rules, such as being a Stamina or timed battle. Additional effects such as characters being able to reflect projectiles or starting equipped with certain items may also be present.

Master Orders

Master Orders are are the first kind of Special Order. In Master Order, players undertake one task in order to get a prize. Master Orders range in difficulty, and the prize earned from playing an order is dependent on the difficulty level. Players can not attempt a Master Order more than once, even if they fail to complete it.

Crazy Orders

Crazy Orders are the second kind of Special Order. In Crazy Orders, rather than having one, single order, the player attempts a series of orders until they either lose or claim victory. Crazy Orders are notable in that they require gold or a pass simply to play, after which individual orders are free to attempt. The player can then attempt orders which increase in difficulty under a time limit, until they either run out of time, or feel they should stop. Afterwards, they face off against Crazy Hand, where they run the risk of losing everything they earned if defeated, or gaining immense spoils upon victory. Crazy Orders have better rewards than Master Orders due to their higher risk.

Gallery

Stub.png