Meta Knight (SSB4): Difference between revisions

Undid edit by Requiem of Ice: Too vague, and not really all that accurate.
(Undid edit by Requiem of Ice: Too vague, and not really all that accurate.)
Line 12: Line 12:


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Due to Meta Knight's dominance in ''Brawl'', he received some significant nerfs in ''Smash 4''. However, he was also given some improvements; as such, he is now more balanced in relation to other playable characters than he was in ''Brawl'', though is far slower than he was, in terms of attacks, in Brawl.
Due to Meta Knight's dominance in ''Brawl'', he received some significant nerfs in ''Smash 4''. However, he was also given some improvements; as such, he is now more balanced in relation to other playable characters than he was in ''Brawl''.


*{{buff|Neutral attack links into a finisher.}}
*{{buff|Neutral attack links into a finisher.}}
Line 32: Line 32:
*{{nerf|Up air is slower.}}
*{{nerf|Up air is slower.}}
*{{nerf|Meta Knight is larger, increasing his hurtbox.}}
*{{nerf|Meta Knight is larger, increasing his hurtbox.}}
*{{nerf|Meta Knight's attacks have much less [[range]], power, speed and knockback in general.}}
*{{nerf|Meta Knight's attacks have much less [[range]] in general.}}
*{{nerf|New [[Shuttle Loop]] animation renders Meta Knight unable to [[glide]] out of it.}}
*{{nerf|New [[Shuttle Loop]] animation renders Meta Knight unable to [[glide]] out of it.}}
**{{buff|To compensate, Meta Knight now slashes the opponent twice whilst spinning in a large loop, which deals more damage than in ''Brawl'', and hits airborne foes fast.}}
**{{buff|To compensate, Meta Knight now slashes the opponent twice whilst spinning in a large loop, which deals more damage than in ''Brawl'', and hits airborne foes fast.}}
1,968

edits