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(Undid edit by Requiem of Ice: Too vague, and not really all that accurate.) |
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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Due to Meta Knight's dominance in ''Brawl'', he received some significant nerfs in ''Smash 4''. However, he was also given some improvements; as such, he is now more balanced in relation to other playable characters than he was in ''Brawl'' | Due to Meta Knight's dominance in ''Brawl'', he received some significant nerfs in ''Smash 4''. However, he was also given some improvements; as such, he is now more balanced in relation to other playable characters than he was in ''Brawl''. | ||
*{{buff|Neutral attack links into a finisher.}} | *{{buff|Neutral attack links into a finisher.}} | ||
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*{{nerf|Up air is slower.}} | *{{nerf|Up air is slower.}} | ||
*{{nerf|Meta Knight is larger, increasing his hurtbox.}} | *{{nerf|Meta Knight is larger, increasing his hurtbox.}} | ||
*{{nerf|Meta Knight's attacks have much less [[range]] | *{{nerf|Meta Knight's attacks have much less [[range]] in general.}} | ||
*{{nerf|New [[Shuttle Loop]] animation renders Meta Knight unable to [[glide]] out of it.}} | *{{nerf|New [[Shuttle Loop]] animation renders Meta Knight unable to [[glide]] out of it.}} | ||
**{{buff|To compensate, Meta Knight now slashes the opponent twice whilst spinning in a large loop, which deals more damage than in ''Brawl'', and hits airborne foes fast.}} | **{{buff|To compensate, Meta Knight now slashes the opponent twice whilst spinning in a large loop, which deals more damage than in ''Brawl'', and hits airborne foes fast.}} |
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