Entrance to Subspace: Difference between revisions
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==Playable Characters== | ==Playable Characters== | ||
After completing [[The Subspace Bomb Factory (Part II)|the second part of the subspace bomb factory]], all the smashers that | After completing [[The Subspace Bomb Factory (Part II)|the second part of the subspace bomb factory]], all the smashers that had joined the player's team will merge into one group so the player(s) is no longer required to select a group when replaying previous levels. This also gives the player(s) a variety of characters to choose from in this stage. | ||
*{{SSBB|Captain Falcon}} | *{{SSBB|Captain Falcon}} | ||
*{{SSBB|Diddy Kong}} | *{{SSBB|Diddy Kong}} |
Revision as of 00:47, October 30, 2014
Entrance to Subspace | |
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File:SmashBrosSymbol.png Master Hand collapsed on the ground. | |
Universe | Super Smash Bros. |
Appears in | Brawl |
Availability | Subspace Emissary only |
Preceding SSE stage | The Subspace Bomb Factory (Part II) |
Following SSE stage | Subspace (Part I) |
Entrance to Subspace is the 28th stage in the Subspace Emissary of Super Smash Bros. Brawl.
Overview
The stage begins as the large group of characters invades Subspace following the destruction of the Subspace Gunship.
The level starts with the player fighting average enemies, beginning with an ambush against Floows and Boom Primids. After this, the stage auto-scrolls and the player has to avoid Metal Primids, Boom Primids, Primids, Spaaks, and Borborases; then, the level stops for the player to fight another ambush. This time, the player has to stop the Subspace Generators from spawning Fire Primids. Metal Primids, and Borborbases; the player then goes on a big straight path. By this point of the level, only ambushes remain, in order of an Armank, a Greap and Big Primids, and finally an Armank with Big Primids. At the end of the level, there is a section of invisible platform. The final (and only) door of the level isn't golden, which is unusual.
In a cutscene, Bowser and Ganondorf are seen walking in an unknown area of Subspace. Ganondorf pulls out a Dark Cannon and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth Master Hand, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see Tabuu, who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.
All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the World of Trophies that were pulled into Subspace by the Subspace Bombs, and forms them into The Great Maze.
Playable Characters
After completing the second part of the subspace bomb factory, all the smashers that had joined the player's team will merge into one group so the player(s) is no longer required to select a group when replaying previous levels. This also gives the player(s) a variety of characters to choose from in this stage.
- Captain Falcon
- Diddy Kong
- Donkey Kong
- Falco
- Fox
- Ice Climbers
- Ike
- Kirby
- Link
- Lucario
- Lucas
- Mario
- Marth
- Meta Knight
- Mr. Game & Watch
- Olimar
- Peach
- Pikachu
- Pit
- Pokémon Trainer
- R.O.B.
- Samus
- Snake
- Yoshi
- Zelda/Sheik
Music
- In the cinematic cut scene, Super Smash Bros. Brawl Main Theme plays.
- In the level itself, Step: Subspace plays.
Trivia
- In the "The Ruinous Defeat" cut scene, Tabuu uses his shield against Ganondorf and Master Hand, but never uses it when the player is battling him.
- After Ganondorf discovers that Tabuu is controlling Master Hand, Bowser cannot be seen, despite him being right next to Ganondorf.
- Immediately after completing this stage, all previously played stages are made inaccessible and the player may only proceed to play the next stage, Subspace (Part I).
- In addition, all characters who joined the player's team are removed from the roster and can only return if they're rescued in the next two stages, Subspace (Part I) and Subspace (Part II).