Unused content (SSB4): Difference between revisions
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==Gameplay differences== | ==Gameplay differences== | ||
As of now there are not many differences to mention, although some features such as [[stale-move negation]] were not in earlier demo versions of ''[[Super Smash Bros. 4]]''. The most notable differences are the menus that went through some notable changes. In the first [[trailer]] of the game, {{SSB4|Link}} can be seen with his old [[dash attack]], which has since been changed; additionally, in an early picture Link can be seen on the [[Spirit Train]] stage with {{SSB4|Toon Link}} as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train. {{SSB4|Ike}}'s [[Eruption]] originally had red flames; in the final game, however, it has blue flames. In the [[E3]] demo build, {{SSB4|Luigi}} could [[wall-jump]], but in the final game, he cannot. In the first pic of the day featuring Luigi, his eyes are half closed during his V sign portion of his up taunt, similarly to ''Brawl''. In the final game, however, his eyes are completely open. | As of now there are not many differences to mention, although some features such as [[stale-move negation]] were not in earlier demo versions of ''[[Super Smash Bros. 4]]''. The most notable differences are the menus that went through some notable changes. In the first [[trailer]] of the game, {{SSB4|Link}} can be seen with his old [[dash attack]], which has since been changed; additionally, in an early picture Link can be seen on the [[Spirit Train]] stage with {{SSB4|Toon Link}} as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train. {{SSB4|Ike}}'s [[Eruption]] originally had red flames; in the final game, however, it has blue flames. In the [[E3]] demo build, {{SSB4|Luigi}} could [[wall-jump]], but in the final game, he cannot. In the first pic of the day featuring {{SSB4|Luigi}}, his eyes are half closed during his V sign portion of his up taunt, similarly to ''Brawl''. In the final game, however, his eyes are completely open. | ||
<gallery> | <gallery> | ||
E3 Character select screen.png|Note that the names under the character selection slots are not present in the final versions of {{for3ds}}. | E3 Character select screen.png|Note that the names under the character selection slots are not present in the final versions of {{for3ds}}. | ||
SSB4 Eruption.jpg|Ike's red flamed Eruption. | SSB4 Eruption.jpg|Ike's red flamed Eruption. | ||
Link and Toon Link SSB4.jpg|Link on Spirit Train with Toon Link as the conductor. | Link and Toon Link SSB4.jpg|Link on Spirit Train with Toon Link as the conductor. | ||
SSB4_daily_image_07-08-2013.jpg|Luigi's beta taunt. | |||
</gallery> | </gallery> | ||
Revision as of 10:44, October 25, 2014
The following features are beta elements from Super Smash Bros. 4.
Gameplay differences
As of now there are not many differences to mention, although some features such as stale-move negation were not in earlier demo versions of Super Smash Bros. 4. The most notable differences are the menus that went through some notable changes. In the first trailer of the game, Link can be seen with his old dash attack, which has since been changed; additionally, in an early picture Link can be seen on the Spirit Train stage with Toon Link as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train. Ike's Eruption originally had red flames; in the final game, however, it has blue flames. In the E3 demo build, Luigi could wall-jump, but in the final game, he cannot. In the first pic of the day featuring Luigi, his eyes are half closed during his V sign portion of his up taunt, similarly to Brawl. In the final game, however, his eyes are completely open.
Note that the names under the character selection slots are not present in the final versions of Super Smash Bros. for Nintendo 3DS.
Custom Moves
Some custom moves were awarded in the E3 demo build of Super Smash Bros. for Nintendo 3DS. Only neutral and side specials were awarded, but they were presented as up and down special moves respectively.
Scrapped elements
A trophy for the Fire Emblem: Awakening character Tharja was initially planned for the game, and the trophy was visible in leaked ESRB footage. Following the release of the game in Japan, however, Tharja's trophy was not found by players on Twitch, and later hacking showed that there was no data for the trophy in the final game, suggesting that it was removed some time after the ESRB footage. The reason for the removal of Tharja's trophy is considered to be related to the game's rating; her outfit as a Dark Mage was likely considered too suggestive and revealing for Smash 4's intended E10+ rating, compared to Fire Emblem: Awakening's T rating. As the leaked images showed a counter of 686 and there are 685 trophies in the final build, Tharja's trophy was the only such trophy removed.
In the Super Smash Bros. Direct, Waluigi was shown to be a part of the Wario universe, despite having only appeared in one game from the series, WarioWare: Smooth Moves, in a cameo appearance; in the final game, however, Waluigi was moved to the Mario universe.
The Flying Men from Magicant were intended to be given unique three-dimensional models rather than the two-dimensional sprites they were given in the official release. In a weekly issue of Famitsu, Masahiro Sakurai stated that the sprites were used as to lessen the system requirements on the 3DS's hardware. An image of the Flying Man's 3D model also was featured in the column.
Planned characters
The Ice Climbers were originally planned to return as characters, with them fully functioning on the Wii U version, but technical limitations on the 3DS prevented their inclusion. They do, however, make a cameo as a trophy. Chrom was also considered before development began, but Masahiro Sakurai later decided against it in favor of Robin, when he saw that Chrom would end up another plain swordsman made redundant by Marth and Ike, while Robin provided a plethora of unique moveset options. He instead appears as part of Robin's Final Smash.
Cross-version leftovers
Several unused gameplay elements can be found within the data of the 3DS version of the game, some of which ended up becoming integrated into the final build of the Wii U version. Among these elements include multiple Announcer clips for "Yellow team", "Master Orders", "Crazy Orders", and "Special Smash". The lattermost still exists in the 3DS version's Sound Test, as clip 83 for the Announcer.