Bonus Fruit: Difference between revisions
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==Customization== | ==Customization== | ||
Customization was added in ''Super Smash Bros. 4''. Bonus Fruit has two variations, both of which change the fruit's properties and behavior: | Customization was added in ''Super Smash Bros. 4''. Bonus Fruit has two variations, both of which change the fruit's properties and behavior: | ||
*'''Freaky Fruit''': Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. | |||
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|Bell||Travels forward for a moment, before curving upwards and moving directly upwards rapidly. Can connect at least twice. Does not cause paralysis.||5% | |Bell||Travels forward for a moment, before curving upwards and moving directly upwards rapidly. Can connect at least twice. Does not cause paralysis.||5% | ||
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|Key||Immediately disappears upon being launched, only hitting anything directly in front of Pac-Man. Does not have any knockback||9% | |Key||Immediately disappears upon being launched, only hitting anything directly in front of Pac-Man. Does not have any knockback. When used on an airborne opponent, it has a strong [[meteor smash]] effect.||9% | ||
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*'''Lazy Fruit''' (known as '''Bone-Idle Fruit''' in the PAL version): The fruit will travel at an excessively slow pace, and do not disappear, instead sticking around for a while. It also changes each fruit's general behavior, making them weaker, but harder to avoid. | |||
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Revision as of 20:35, October 24, 2014
Bonus Fruit | |
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Pac-Man holding using Bonus Fruit in Super Smash Bros. for Wii U. | |
User | Pac-Man |
Universe | Pac-Man |
Bonus Fruit (フルーツターゲット, Fruits Target) is Pac-Man's neutral special move in Super Smash Bros. 4.
Overview
A chargeable move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, and continue to cycle starting from the last fruit he selected. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. This move cannot be used again until the item thrown disappears from the stage.
Fruit | Properties | Damage |
---|---|---|
Cherry | Bounces twice and lands for a moment before disappearing. | 4% |
Strawberry | Bounces three times and lands for a moment before disappearing. | 6% |
Orange | Travels in a straight line for about roughly half the length of Final Destination's platform before disappearing. | 8% |
Apple | Bounces across the floor four times in quick hops before disappearing. | 9% |
Melon | Travels slowly in a broad arc, and has considerable knockback. | 12% |
Galaxian | Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. | 11% |
Bell | Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes paralysis if it connects. | 8% |
Key | Travels rapidly in a straight line and deals high damage and knockback. | 15% |
Customization
Customization was added in Super Smash Bros. 4. Bonus Fruit has two variations, both of which change the fruit's properties and behavior:
- Freaky Fruit: Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange.
Fruit | Properties | Damage |
---|---|---|
Cherry | Bounces quickly three times back and forth in arcs. Each bounce sends the cherry higher. When it hits an opponent it instantly disappears. | 2% |
Strawberry | Bounces slowly four times back and forth in broad but low arcs that cover a lot of ground. Each bounce propells the strawberry a little lower each time. | 3% |
Orange | Travels very quickly in a straight line that is the length of Final Destination's platform before disappearing. | 5% |
Apple | Bounces extremely quickly across the stage. Starts off with short hops that don't cover much ground, but progressively get even faster and travels more distance as it continues. | 8% |
Melon | Travels into a high arc the length of half of Final Destination and bounces once. The second bounce sends it backwards, and it disappears before it touches the ground. | 12% |
Galaxian | Travels rapidly in a straight line about the length of Final Destination before making a sudden turn, and flies the opposite direction at a 30 degree angle, loops around and travels in a straight line, then disappears. | 8% |
Bell | Travels forward for a moment, before curving upwards and moving directly upwards rapidly. Can connect at least twice. Does not cause paralysis. | 5% |
Key | Immediately disappears upon being launched, only hitting anything directly in front of Pac-Man. Does not have any knockback. When used on an airborne opponent, it has a strong meteor smash effect. | 9% |
- Lazy Fruit (known as Bone-Idle Fruit in the PAL version): The fruit will travel at an excessively slow pace, and do not disappear, instead sticking around for a while. It also changes each fruit's general behavior, making them weaker, but harder to avoid.
Fruit | Properties | Damage |
---|---|---|
Cherry | Bounces five times at a slow rate before disappearing. | 1% |
Strawberry | Bounces once in a slow arc, and continues to hop in place four times. | 3% |
Orange | Sluggishly travels for a short distance. | 5% |
Apple | Exhibits behavior similar to the strawberry, but travels faster and will bounce more frequently and higher. | 6% |
Melon | Shares the apple's characteristic, but with even higher bounces and will travel even faster. | 8% |
Galaxian | Travels a short distance before performing 8 rapid, small shuttle loops that inflict damage per hit and can potentially trap an opponent. | 2% |
Bell | Travels straight up from Pac-Man's hand for a while before dropping quickly. Will cause paralysis. | 7% |
Key | Spins rapidly and travels slowly, knocking back foes as it follows a set path. | 7% |
Origin
Bonus fruits are one of the staples of the Pac-Man arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original Pac-Man are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.