Time: Difference between revisions
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{{disambig2|the setting in Versus Mode called Time|information on the ''[[Super Smash Bros. Brawl]]'' feature that changes the day and season cycles while brawling|Time change}} | {{disambig2|the setting in Versus Mode called Time|information on the ''[[Super Smash Bros. Brawl]]'' feature that changes the day and season cycles while brawling|Time change}} | ||
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes the attacker and the KO'ed player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through Score Display in ''Melee'' and | '''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes the attacker and the KO'ed player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through Score Display in ''Melee'' and later games, or during replays in ''Brawl'' or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. It is the default mode in ''Smash 4'', ''Brawl'', and ''Melee''. | ||
If there is a tie for most points when time expires, [[Sudden Death]] occurs between all tied players. | If there is a tie for most points when time expires, [[Sudden Death]] occurs between all tied players. |
Revision as of 22:24, October 23, 2014
Time is a setting in Versus Mode in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes the attacker and the KO'ed player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through Score Display in Melee and later games, or during replays in Brawl or revealed through the big screen of Pokémon Stadium and Pokémon Stadium 2. It is the default mode in Smash 4, Brawl, and Melee.
If there is a tie for most points when time expires, Sudden Death occurs between all tied players.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting. In a demo of Super Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds. It is unknown if this time limit will be included in the full game.
Gallery
- SSB Time.png
A time match in Super Smash Bros. between Link, Donkey Kong, Mario, and Fox on Hyrule Castle.
Super Smash Bros. Brawl menu items | |
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Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |