Super Smash Bros. 4

Flare Blitz: Difference between revisions

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'''Flare Blitz''' ({{ja|フレアドライブ}}, ''Flare Drive'') is {{SSB4|Charizard}}'s [[side special move]] in ''[[Super Smash Bros. 4]]''. It is a very powerful dashing tackle that causes [[recoil damage]] if it hits.
'''Flare Blitz''' ({{ja|フレアドライブ}}, ''Flare Drive'') is {{SSB4|Charizard}}'s [[side special move]] in ''[[Super Smash Bros. 4]]''.
 
==Overview==
Charizard emits a blue glow at startup, and then cloaks itself in flames and rushes forward, hitting any one in its path. It is a particularly strong attack with high knockback. It has [[recoil damage]] both in the beginning and when Charizard hits an opponent. Charizard is hurt 4% when the move is used, and is hurt 5% when it makes contact with an opponent.
 
It inflicts 4% if the opponent is directly next to Charizard as he cloaks himself in flames. They will be inflicted 15% damage and hugh knockback as Charizard tackles forward. The move's power decreases at the end of the tackle, only inflicting 4% and low knockback.
 
The move can be used as a reliable recovery in the air, as it travels the whole length of Final Destination, but knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into his falling hurt animation, potentially self-destructing.
 
==Customization==
Customization was introduced in ''Super Smash Bros. 4''. Flare Blitz has two variations:
#'''Blast Burn''': Charizard takes a little more to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts himself significantly more, 6% by using the move and 10% more upon tackling an opponent, and then lays on the floor until moved.
#'''Dragon Rush''': Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 15%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent.
 
<gallery>
file:flareblitzcustom1.JPG|Blast Burn's explosion upon impact.
file:flareblitzcustom2.JPG|Dragon Rush in {{for3ds}}.
</gallery>


==Description from the 3DS version's foldout==
==Description from the 3DS version's foldout==
''"A powerful flaming tackle that also hurts you."''
''"A powerful flaming tackle that also hurts you."''
==Customization==
* 1 Blast Burn: A slower version of Flare Blitz that deals more damage to both Charizard and its opponent
* 2 Dragon Rush: Has less power overall, but Charizard takes no recoil damage.


==Origin==
==Origin==
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Blast Burn is the fire elemental equivalent of Hyper Beam with 150 base power. While it doesn't damage the user, it does leave them vulnerable for the next turn as they need to recharge.  
Blast Burn is the fire elemental equivalent of Hyper Beam with 150 base power. While it doesn't damage the user, it does leave them vulnerable for the next turn as they need to recharge.  


Dragon Rush is a Dragon-type attack that has no negative effects on the user but has reduced accuracy. It has 100 base power, which is high, but not as high as Flare Blitz.
Dragon Rush is a Dragon-type attack that has no negative effects on the user but has reduced accuracy. It has 100 base power, which is lower than Flare Blitz.


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Flare Blitz.gif|Charizard using Flare Blitz, along with knockback recoil.
file:Flare Blitz Gen V.png|Flare Blitz in Generation V.
Flare Blitz Gen V.png|Flare Blitz in Generation V.
file:Flareblitzstartup.JPG|Flare Blitz's start up.
file:SSB4 Flare Blitz.gif|Charizard using Flare Blitz, along with knockback recoil.
</gallery>
</gallery>
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Revision as of 21:36, October 21, 2014

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Flare Blitz
Flare Blitz
Flare Blitz in Super Smash Bros. for Wii U
User Charizard
Universe Pokémon
Article on Bulbapedia Flare Blitz (move)

Flare Blitz (フレアドライブ, Flare Drive) is Charizard's side special move in Super Smash Bros. 4.

Overview

Charizard emits a blue glow at startup, and then cloaks itself in flames and rushes forward, hitting any one in its path. It is a particularly strong attack with high knockback. It has recoil damage both in the beginning and when Charizard hits an opponent. Charizard is hurt 4% when the move is used, and is hurt 5% when it makes contact with an opponent.

It inflicts 4% if the opponent is directly next to Charizard as he cloaks himself in flames. They will be inflicted 15% damage and hugh knockback as Charizard tackles forward. The move's power decreases at the end of the tackle, only inflicting 4% and low knockback.

The move can be used as a reliable recovery in the air, as it travels the whole length of Final Destination, but knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into his falling hurt animation, potentially self-destructing.

Customization

Customization was introduced in Super Smash Bros. 4. Flare Blitz has two variations:

  1. Blast Burn: Charizard takes a little more to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts himself significantly more, 6% by using the move and 10% more upon tackling an opponent, and then lays on the floor until moved.
  2. Dragon Rush: Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 15%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent.

Description from the 3DS version's foldout

"A powerful flaming tackle that also hurts you."

Origin

Flare Blitz is a physical Fire-type attack introduced in Generation IV. It is very powerful, with 120 base power, 100% accuracy, 15 PP, and has a 10% chance to inflict a burn status; however, the user takes a third of the damage dealt to the target as recoil.

Blast Burn is the fire elemental equivalent of Hyper Beam with 150 base power. While it doesn't damage the user, it does leave them vulnerable for the next turn as they need to recharge.

Dragon Rush is a Dragon-type attack that has no negative effects on the user but has reduced accuracy. It has 100 base power, which is lower than Flare Blitz.

Gallery

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