Oil Panic: Difference between revisions

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Completely wrong. With a Bob-omb or a Motion Sensor Bomb it gets it to 60%
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m (Completely wrong. With a Bob-omb or a Motion Sensor Bomb it gets it to 60%)
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The maximum damage it can inflict is 200% in ''[[Melee]]'' and 60% (63% when [[fresh]]) in ''[[Brawl]]'', and since Oil Panic's knockback is determined by the damage absorbed, its knockback caps at these percentages as well. In ''Brawl'', at the moment the projectile is absorbed, there is a [[Invincibility frame|brief moment of invincibility]].  
The maximum damage it can inflict is 200% in ''[[Melee]]'' and 60% (63% when [[fresh]]) in ''[[Brawl]]'', and since Oil Panic's knockback is determined by the damage absorbed, its knockback caps at these percentages as well. In ''Brawl'', at the moment the projectile is absorbed, there is a [[Invincibility frame|brief moment of invincibility]].  


In ''[[Super Smash Bros. 4]]'', the move's damage multiplier is reduced to 2.5, and it undergoes a mechanic change that reduces its output further - a maximum of 6% damage can be stored in each of the three conceptual levels, and projectiles that do more than 6% damage will fill multiple levels as appropriate. For example, while three projectiles of 3% damage each will fill the bucket to 9% total, a single projectile of 9% will fill two levels at once, while a second 9% one can only put 6% into the third level for a total of 6%+3%+6% (15%). As a result, the move can only hold 18% worth of damage, and so deal a maximum of 45% damage.


==[[Kamikaze glitch]]==
==[[Kamikaze glitch]]==
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