Past Stages: Difference between revisions
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[[Category:Past stages| | [[Category:Past stages| ]] |
Revision as of 14:13, October 20, 2014
Past Stages is one of multiple designations given to stages returning from previous installments in the Super Smash Bros. series.
In Super Smash Bros. Melee
In Melee, three Past Stages were available. They are replicas of their Super Smash Bros. counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before.
From Super Smash Bros.
In Super Smash Bros. Brawl
In Brawl, they are referred to as Melee Stages, as only stages originating from Melee reappear. These stages now utilize the functions of My Music, like most stages in Brawl. According to the DOJO!!, the stages are arranged so the player can get one from each game world.[1] This turned out to mean each universe that was represented in the original game, all of which had multiple stages in Melee. Unlike the Past Stages of Melee, some Melee Stages have had minor edits (which are listed below).
Changes in Super Smash Bros. Melee stages
Stage |
Availability |
Changes |
---|---|---|
Big Blue | Unlockable | Floating platforms and other airborne items except bumpers don't fly away with the stage. |
Brinstar | Starter | Stronger acid. |
Corneria | Starter | New sound effects for the flying Arwings and Wolfens, blasts from the Arwings and Wolfens no longer KO but still deal damage. |
Green Greens | Unlockable | Bomb blocks have much more knockback, making it able to KO at low damage percentages. All three block columns in each side must now fill to the top in order to halt the dropping blocks for that side, rather than just one. |
Jungle Japes | Unlockable | Characters can now swim in the river, but it will still carry them off-screen, Klaptraps have different properties. |
Pokémon Stadium | Unlockable | Fireworks in the background look different, windmill's platforms in the water stage have changed and are no longer pass-through, new sound effect from Pokémon Stadium 2 can be heard when the stage is changing. |
Rainbow Cruise | Starter | Floating items like Party Balls no longer fly offscreen, characters can no longer jump through the donut lifts. |
Temple | Starter | Edge near lowest platform can no longer be grabbed. |
Onett | Starter | Warning sign when a car is approaching is much smaller and can hardly be seen, right edge of the roof on the building on the left can not be grabbed, hospital in the background has had its red cross removed, blue house's roof has a small area on the sides where players cannot jump over, cars are much weaker though they can still damage the player. |
Yoshi's Island | Starter | No changes have been made besides reduced size. |
It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in Melee, possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in Melee. Furthermore, the Pokémon Trainer gains platforms in the background.
In Super Smash Bros. 4
Known as Familiar Stages this time around, stages from at least Melee and Brawl reappear in Super Smash Bros. 4 (though the confirmed Melee stages also reappeared in Brawl), with different returning stages in the two versions. For the first time in the series, returning stages will be available for Classic Mode, due to the fact that they are the only stages available for their respective series.