Replay: Difference between revisions
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(The article made it sound like Smash3DS has that stupidly short time limit on replays. Don't know what the new max time limit is though, other than that it's more than 8 minutes.) |
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[[File:Replay.jpg|thumb|An image from the Replay menu.]] | [[File:Replay.jpg|thumb|An image from the Replay menu.]] | ||
'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'' and {{for3ds}} that allows players to review previous gameplay moments. Once a match ends, players can press the Z button (on a lone Wii Remote, the B button is used instead) to save the replay onto the Wii or an [[SD card]]. | '''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'' and {{for3ds}} that allows players to review previous gameplay moments. Once a match ends, players can press the Z button (on a lone Wii Remote, the B button is used instead) to save the replay onto the Wii or an [[SD card]]. | ||
In ''Brawl'', replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included, despite the game being capable of handling saving much longer matches than this. Due to this time being too short for most matches, a code removing the replay time limit is one of the most popular ''Brawl'' hacks, and is run by almost everyone who hacks ''Brawl'', as well as implemented in every major ''Brawl'' mod. Even with this hack in place however, replays over 10 minutes will not function properly, as replays stop saving inputs beyond the 10 minute mark. ''Smash 3DS'' on the other hand, greatly extended the replay limit to over 8 minutes, allowing all normal matches to be saved without hacking. There is still a time limit though, as abnormally long matches and [[Multi-Man]] runs cannot be saved. | |||
When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they'll be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region. | When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they'll be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region. |
Revision as of 14:39, October 14, 2014
Replay is a feature in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS that allows players to review previous gameplay moments. Once a match ends, players can press the Z button (on a lone Wii Remote, the B button is used instead) to save the replay onto the Wii or an SD card.
In Brawl, replays can only be saved if the match lasted less than 3 minutes, Sudden Death included, despite the game being capable of handling saving much longer matches than this. Due to this time being too short for most matches, a code removing the replay time limit is one of the most popular Brawl hacks, and is run by almost everyone who hacks Brawl, as well as implemented in every major Brawl mod. Even with this hack in place however, replays over 10 minutes will not function properly, as replays stop saving inputs beyond the 10 minute mark. Smash 3DS on the other hand, greatly extended the replay limit to over 8 minutes, allowing all normal matches to be saved without hacking. There is still a time limit though, as abnormally long matches and Multi-Man runs cannot be saved.
When saved, replays will be named rp_YYMMDD_hhmm.bin
, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they'll be stored inside app\RSBX\rp
, where X is J, E, or P depending on the game's region.
For the 3DS, players can save replays by pressing Y on the 3rd end-match-results page where it displays the detailed falls and KOs.
Smash Service
Prior to June 30, 2009, players could send their replays to be used for the Smash Service; after June 30, no more replays, custom stages, or screenshots would be accepted. One month later, on August 1, replay data was no longer being sent. Replays used for Smash Service were all from Stadium mode, especially Home-Run Contest and Target Smash!!, due to their typically shorter length and file size.
Data
Contrary to what may be expected, a replay is not saved as a video recording of the match. Instead, the input data from the match, the match's random number seed and the general rules are saved, so when a replay is watched, the game in fact re-generates the match from the data. This makes replays much smaller in file size than a video file, and it also allows pausing and camera movement during the replay.
Replays do not save the players' names, but this can be changed with a cheat code[1]. For online battles, the game saves each player's server number and client number. When a player battles online, the player is seen as player 1 on his screen (client), but that may not be true for the server. In saved replays, each player's color and the numbers above the characters' heads indicate the client numbers (the ones that were seen on the screen of the one who saved the replay), whereas the order in which the character portraits appear on the bottom indicate the server numbers.
While playing online in the "With Anyone" mode, the characters' scores will not appear on the screen above the characters' icons. However, when battles are saved as replays, the replays will show the score numbers above the characters' icons as if the players were playing a Group Brawl with "Score Display" turned on in the brawl settings.
Issues
If a character or other element is loaded during a match faster than expected (such as because of pausing or online lag), then the replay of that match will to "freeze" and finish loading the element before it can continue.
A common error noted in replays is that they may "desync" over time; the effects vary, though among the most common are actions occurring that did not previously occur, excessive lag followed by significantly increased playback speed, and the replay abruptly ending. With the Pokémon Trainer, particularly unusual effects can occur, such as him sending out a Pokémon which never loads or leaves the revival platform [1]. Replays of Wi-Fi matches are more likely to desync than local matches due to the frequent lag experienced in games, but local replays can also be subject to the problem. The cause of "desyncs" is unknown, though it is speculated it has to do with save data of replays becoming corrupted by some outside factor. In addition, it's possible for a replay that plays fine to randomly desynchronize when played again, and after some tries, play correctly again, this can happen on Special Brawl, as there are choices like Fast and Curry which make the players go faster than normal.
A very rare bug causes saved replays to have idiosyncratic values in its timestamp, such as 781/88/2008 280:-480.
External links
Synchronization glitches
- http://www.youtube.com/watch?v=WmpZ933K6rA
- http://www.youtube.com/watch?v=iLv9d2tRUuo
- http://www.youtube.com/watch?v=HDWGi3PmrsA
- http://www.youtube.com/watch?v=ZO7RsByZtYY
References
Super Smash Bros. Brawl menu items | |
---|---|
Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |