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Title screen: Difference between revisions

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(For the first one, I don't hear Xander Mobus shouting "Super Smash Bros. for Nintendo 3DS!", and I doubt he'll be doing it in the Wii U version. For the second one, is that really necessary? I mean, with the gallery, it's kinda obvious...)
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The '''title screen''' is the screen that is shown after most video games are turned on, typically after the opening credits and/or [[Opening movie|introduction cutscene]]. Currently, all four ''Smash Bros.'' games follow this trend.
The '''title screen''' is the screen that is shown after most video games are turned on, typically after the opening credits and/or [[Opening movie|introduction cutscene]]. Currently, all four ''Smash Bros.'' games follow this trend.


In all four ''Smash Bros.'' games, if the player does not do anything on the title screen for a long enough time, then multiple [[wikipedia:Attract mode|attract modes]] will take place. In all four games, the player can be treated to demos featuring characters fighting each other on stages, in either [[Time]], [[Stock]] or [[Coin Battle]]s. The opening cinematic can also play, as can the [[How to Play]] films. Exclusive to ''Melee'' is the [[Data#Archives|Special Movie]] that can play, though only in NTSC regions (as the movie is removed in PAL versions). In ''Brawl'', the order of these attract modes after the opening movie has been watched or skipped is guaranteed to be Demo - How to Play - Demo - Opening Movie.
In all four ''Smash Bros.'' games, if the player does not do anything on the title screen for a long enough time, then multiple {{s|wikipedia|attract mode}}s will take place. In all four games, the player can be treated to demos featuring characters fighting each other on stages, in either [[Time]], [[Stock]] or [[Coin Battle]]s. The opening cinematic can also play, as can the [[How to Play]] films. Exclusive to ''Melee'' is the [[Data#Archives|Special Movie]] that can play, though only in NTSC regions (as the movie is removed in PAL versions). In ''Brawl'', the order of these attract modes after the opening movie has been watched or skipped is guaranteed to be Demo - How to Play - Demo - Opening Movie.


==Gallery==
==Gallery==
<center>
<center>
<gallery>
<gallery>
File:SSB64Title.png|''Super Smash Bros.'''s Title screen.
SSB64Title.png|''Super Smash Bros.''{{'}}s Title screen.
File:MeleeTitle.png|''[[Super Smash Bros. Melee]]'''s Title screen.
MeleeTitle.png|''[[Super Smash Bros. Melee]]''{{'}}s Title screen.
File:BrawlTitle.png|''[[Super Smash Bros. Brawl]]'''s Title screen.
BrawlTitle.png|''[[Super Smash Bros. Brawl]]''{{'}}s Title screen.
</gallery>
</gallery>
</center>
</center>


[[Category:Features]]
[[Category:Features]]

Revision as of 17:59, October 11, 2014

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The title screen is the screen that is shown after most video games are turned on, typically after the opening credits and/or introduction cutscene. Currently, all four Smash Bros. games follow this trend.

In all four Smash Bros. games, if the player does not do anything on the title screen for a long enough time, then multiple attract modes will take place. In all four games, the player can be treated to demos featuring characters fighting each other on stages, in either Time, Stock or Coin Battles. The opening cinematic can also play, as can the How to Play films. Exclusive to Melee is the Special Movie that can play, though only in NTSC regions (as the movie is removed in PAL versions). In Brawl, the order of these attract modes after the opening movie has been watched or skipped is guaranteed to be Demo - How to Play - Demo - Opening Movie.

Gallery