Super Smash Bros. 4

Phantom Slash: Difference between revisions

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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
# '''Phantom Push''': Changes hitbox locations and pushes players away.
# '''Phantom Breaker''': Changes hitbox locations and pushes players away.
# '''Phantom CQC''': The Phantom appears next to Zelda regardless of charge, rather than flying forward.
# '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, rather than flying forward.


==Description from the 3DS version's foldout==
==Description from the 3DS version's foldout==

Revision as of 01:38, October 10, 2014

This article is about Zelda's down special move in Super Smash Bros. 4. For the result when a move connects but deals no knockback, see phantom hit.
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Phantom Slash
SSB4 - Zelda Screen-2.jpg
The Phantom striking Fox in Smash 4.
User Zelda
Universe The Legend of Zelda
Article on Zelda Wiki Phantom

Phantom Slash (ファントムアタック, Phantom Attack) is Zelda's down special move in Super Smash Bros. 4, replacing Transform, since Sheik is now a separate character. It involves Zelda shooting out a projectile that then materialises into a Phantom, a disembodied guardian suit of armor from The Legend of Zelda series, that then attacks the opponent. It can also block attacks, which will destroy the Phantom, though it has not been stated if the Phantom has an amount of HP that must be depleted to be destroyed. It appears the move can be charged to send the Phantom farther distances, and the projectile can be reflected back at Zelda, where the Phantom will then attack her.

Customization

An icon for denoting incomplete things.

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Phantom Breaker: Changes hitbox locations and pushes players away.
  2. Phantom Strike: The Phantom appears next to Zelda regardless of charge, rather than flying forward.

Description from the 3DS version's foldout

"Summon a Phantom to slash foes in front of you. Can be charged."

Origin

Phantoms are a powerful enemy type that first appeared in The Legend of Zelda: Phantom Hourglass. In Phantom Hourglass, they are shown to be nearly indestructible, and it is best to avoid them rather than fight them. Being attacked by one results in being instantly knocked back to the beginning of the dungeon that specific Phantom is found in. Due to its strong armor, a Phantom can walk straight through spikes, fire, and even lava without damaging itself. Zelda using the Phantom is most likely a reference to The Legend of Zelda: Spirit Tracks, where Zelda (who was a ghost) would possess a Phantom and control it. This is also where the design comes from, though the eyes are not in Super Smash Bros., as non-possessed Phantoms have no visible eyes.

Gallery