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CPU mode: Difference between revisions

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*'''Evade''' ('''Run''' in ''[[Super Smash Bros. Brawl]]''): Causes a CPU to run away from the human and will rarely attack unless using a recovery. in ''Melee''{{'}}s debug mode, it is known as ESCAPE.
*'''Evade''' ('''Run''' in ''[[Super Smash Bros. Brawl]]''): Causes a CPU to run away from the human and will rarely attack unless using a recovery. in ''Melee''{{'}}s debug mode, it is known as ESCAPE.
*'''Attack''': Causes a CPU to attack the player. This allows players to practice fighting against others such as CPUs. Because that they are on one team, they cannot attack each other.
*'''Attack''': Causes a CPU to attack the player. This allows players to practice fighting against others such as CPUs. Because that they are on one team, they cannot attack each other.
*'''Human''' ('''Control''' in ''Brawl'', nonexistant in ''SSB64''): Allows other players to control CPUs using separate controllers. The numbers of players active can fill in for the CPU (three players maximum). Known as "MAN" or "MANUAL" in debug mode.
*'''Human''' ('''Control''' in ''Brawl'', nonexistent in ''SSB64''): Allows other players to control CPUs using separate controllers. The numbers of players active can fill in for the CPU (three players maximum). Known as "MAN" or "MANUAL" in debug mode.


[[Category:Options]]
[[Category:Options]]

Revision as of 12:45, October 6, 2014

A CPU mode is an action that a computer player can be set to perform in Training mode. Types of actions include standing still, walking, dashing, jumping, attacking, and allowing another player to control the CPU.

List of modes

  • Stop: Causes a CPU to normally stand in place without inputting any action to defend themselves from attacks. The CPU will still jump and attempt to recover offstage, perform a floor recovery after entering a fallen position, make an input to get off a revival platform, and perform a ledge jump when on a ledge. With the stop mode, players can also freely practice and test out with the stages, the moves of the player's character, and items without the CPU bothering them. It is the default mode when Training mode is started.
  • Walk: Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed above. In Debug mode, it is known as WALK. Super Smash Bros. Melee's Event 19: Peach's Peril has Peach set to the walk command.
  • Jump: Causes a CPU to jump repeatedly in place. This allows the testing of attacks, the knockback and falling speed of the jumping character. In the Debug Mode, it is known as JUMP.
  • Evade (Run in Super Smash Bros. Brawl): Causes a CPU to run away from the human and will rarely attack unless using a recovery. in Melee's debug mode, it is known as ESCAPE.
  • Attack: Causes a CPU to attack the player. This allows players to practice fighting against others such as CPUs. Because that they are on one team, they cannot attack each other.
  • Human (Control in Brawl, nonexistent in SSB64): Allows other players to control CPUs using separate controllers. The numbers of players active can fill in for the CPU (three players maximum). Known as "MAN" or "MANUAL" in debug mode.