Super Hoop: Difference between revisions
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|name=Hula-Hoop | |name=Hula-Hoop | ||
|image=[[File:WiiFitTrainerUpSpecial.gif|300px]] | |image=[[File:WiiFitTrainerUpSpecial.gif|300px]] | ||
|caption=Wii Fit Trainer rises while hula-hooping | |caption=Wii Fit Trainer rises while hula-hooping in {{forwiiu}} | ||
|user=[[Wii Fit Trainer]] | |user=[[Wii Fit Trainer]] | ||
|universe=''[[Wii Fit (universe)|Wii Fit]]'' | |universe=''[[Wii Fit (universe)|Wii Fit]]'' | ||
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==Overview== | ==Overview== | ||
When used, it causes Wii Fit Trainer to rise | When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around his/her body. This move lacks recovery, both vertically and horizontally, and only lasts for a short time. The hula hoops have little range, and can deal 5% damage upon contact. They do not have much knockback, but they push the opponent far enough so that they can't hit them more than once. | ||
==Customization== | ==Customization== | ||
Customization was introduced in ''Super Smash Bros. 4''. Super Hoop has two variations: | |||
Customization was introduced in | #'''Jumbo Hoop''': When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When used in the air, it does not move upwards at all; it has no vertical movement, limiting Wii Fit Trainer's vertical recovery to his/her standard jumps. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time. | ||
#'''Jumbo Hoop''': | #'''Hoop Hurricane''': Creates a vortex that [[pulling|pulls]] opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect. | ||
#'''Hoop Hurricane''': | |||
==Origin== | ==Origin== | ||
The move is based on one of the many fitness games found within Wii Fit. In the | The move is based on one of the many fitness games found within {{s|wikipedia|Wii Fit}}. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added. | ||
==Gallery== | ==Gallery== |
Revision as of 22:00, October 5, 2014
Hula-Hoop | |
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Wii Fit Trainer rises while hula-hooping in Super Smash Bros. for Wii U | |
User | Wii Fit Trainer |
Universe | Wii Fit |
Super Hoop is the Wii Fit Trainer's up special move in Super Smash Bros. 4.
Overview
When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around his/her body. This move lacks recovery, both vertically and horizontally, and only lasts for a short time. The hula hoops have little range, and can deal 5% damage upon contact. They do not have much knockback, but they push the opponent far enough so that they can't hit them more than once.
Customization
Customization was introduced in Super Smash Bros. 4. Super Hoop has two variations:
- Jumbo Hoop: When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When used in the air, it does not move upwards at all; it has no vertical movement, limiting Wii Fit Trainer's vertical recovery to his/her standard jumps. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time.
- Hoop Hurricane: Creates a vortex that pulls opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect.
Origin
The move is based on one of the many fitness games found within Wii Fit. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added.