Super Smash Bros. 4

Super Hoop: Difference between revisions

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|name=Hula-Hoop
|name=Hula-Hoop
|image=[[File:WiiFitTrainerUpSpecial.gif|300px]]
|image=[[File:WiiFitTrainerUpSpecial.gif|300px]]
|caption=Wii Fit Trainer rises while hula-hooping
|caption=Wii Fit Trainer rises while hula-hooping in {{forwiiu}}
|user=[[Wii Fit Trainer]]
|user=[[Wii Fit Trainer]]
|universe=''[[Wii Fit (universe)|Wii Fit]]''
|universe=''[[Wii Fit (universe)|Wii Fit]]''
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==Overview==
==Overview==
When used, it causes Wii Fit Trainer to rise quickly into the air. The hula hoops cause slight damage to opponents who touch them. Wii Fit Trainer can move slightly to the left or right during this move.
When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around his/her body. This move lacks recovery, both vertically and horizontally, and only lasts for a short time. The hula hoops have little range, and can deal 5% damage upon contact. They do not have much knockback, but they push the opponent far enough so that they can't hit them more than once.  


==Customization==
==Customization==
{{incomplete}}
Customization was introduced in ''Super Smash Bros. 4''. Super Hoop has two variations:
Customization was introduced in [[Super Smash Bros. 4]]. The two variations are:
#'''Jumbo Hoop''': When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When used in the air, it does not move upwards at all; it has no vertical movement, limiting Wii Fit Trainer's vertical recovery to his/her standard jumps. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time.
#'''Jumbo Hoop''': Jumps into the air with bigger hoops. These hoops have a wider reach and inflict more damage at the loss of vertical recovery.
#'''Hoop Hurricane''': Creates a vortex that [[pulling|pulls]] opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect.  
#'''Hoop Hurricane''': Adds a [[pulling|pull]] effect while rising, and then knocks opponents upwards with the hoops at the end of the attack.


==Origin==
==Origin==
The move is based on one of the many fitness games found within Wii Fit. In the game, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added.
The move is based on one of the many fitness games found within {{s|wikipedia|Wii Fit}}. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added.


==Gallery==
==Gallery==

Revision as of 22:00, October 5, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Hula-Hoop
WiiFitTrainerUpSpecial.gif
Wii Fit Trainer rises while hula-hooping in Super Smash Bros. for Wii U
User Wii Fit Trainer
Universe Wii Fit

Super Hoop is the Wii Fit Trainer's up special move in Super Smash Bros. 4.

Overview

When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around his/her body. This move lacks recovery, both vertically and horizontally, and only lasts for a short time. The hula hoops have little range, and can deal 5% damage upon contact. They do not have much knockback, but they push the opponent far enough so that they can't hit them more than once.

Customization

Customization was introduced in Super Smash Bros. 4. Super Hoop has two variations:

  1. Jumbo Hoop: When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When used in the air, it does not move upwards at all; it has no vertical movement, limiting Wii Fit Trainer's vertical recovery to his/her standard jumps. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time.
  2. Hoop Hurricane: Creates a vortex that pulls opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect.

Origin

The move is based on one of the many fitness games found within Wii Fit. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added.

Gallery