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Wild Gunman: Difference between revisions

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'''Wild Gunman''' is {{SSB4|Duck Hunt}}'s [[down special move]] in ''[[Super Smash Bros. 4]]''. When used, the dog summons an 8-bit gunman who shoots in the direction the dog was facing and then quickly disappears.  
'''Wild Gunman''' is {{SSB4|Duck Hunt}}'s [[down special move]] in ''[[Super Smash Bros. 4]]''.
 
==Overview==
When used, the dog summons an 8-bit gunman who shoots in the direction the dog was facing and then quickly disappears.This move has startup lag, since the gunman will not immediately fire. Each gunman inflicts different amounts of damage, ranging from 6% to 4%. The gunman wearing a sombrero deals 7% damage, and has an added [[flame|fire]] effect. These attacks deal very little knockback, only being able to K.O. when the opponent has reached about 290% damage. 
 
==Customization==
Customization was added in ''Super Smash Bros. 4''. Wild Gunman has two variations:
#'''Fast-Firing Gunman''': Shortens the startup lag, but reduces the shot distance of the gunman, as well as reducing the damage inflicted.
#'''Tough Gunman''': The gunmen are considerably larger, and act as a shield. The startup lag is greatly increased, and will only fire if nothing hits them after some time. The shots fired are stronger than the standard variation.
 
==Origin==
The gunman that Duck Hunt summons are from the classic NES title, {{s|wikipedia|Wild Gunman}}, which uses the {{s|wikipedia|NES Zapper}} to play. The game's objective is to square off against various gunmen in a classic old western showdown. When the gunman's eyes flashes, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman yelling, "Fire!", and proceed to shoot the player, causing a game over.
 
==Gallery==
<gallery>
File:NESwildgunman.png|The original NES classic, ''Wild Gunman''.
</gallery>


{{Special Moves|char=Duck Hunt}}
{{Special Moves|char=Duck Hunt}}
{{stub}}
[[Category:Duck Hunt universe]]
[[Category:Duck Hunt universe]]
[[Category:Duck Hunt]]
[[Category:Duck Hunt]]
[[Category:Down special moves]]
[[Category:Down special moves]]

Revision as of 00:19, October 5, 2014

This article is about a special move in Super Smash Bros. 4. For a sticker in Super Smash Bros. Brawl, see here.
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Wild Gunman is Duck Hunt's down special move in Super Smash Bros. 4.

Overview

When used, the dog summons an 8-bit gunman who shoots in the direction the dog was facing and then quickly disappears.This move has startup lag, since the gunman will not immediately fire. Each gunman inflicts different amounts of damage, ranging from 6% to 4%. The gunman wearing a sombrero deals 7% damage, and has an added fire effect. These attacks deal very little knockback, only being able to K.O. when the opponent has reached about 290% damage.

Customization

Customization was added in Super Smash Bros. 4. Wild Gunman has two variations:

  1. Fast-Firing Gunman: Shortens the startup lag, but reduces the shot distance of the gunman, as well as reducing the damage inflicted.
  2. Tough Gunman: The gunmen are considerably larger, and act as a shield. The startup lag is greatly increased, and will only fire if nothing hits them after some time. The shots fired are stronger than the standard variation.

Origin

The gunman that Duck Hunt summons are from the classic NES title, Wild Gunman, which uses the NES Zapper to play. The game's objective is to square off against various gunmen in a classic old western showdown. When the gunman's eyes flashes, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman yelling, "Fire!", and proceed to shoot the player, causing a game over.

Gallery