3,637
edits
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|allgames=y|unofficial=y}} | {{ArticleIcons|allgames=y|unofficial=y}} | ||
[[File: | [[File:Mario tilt a.jpg|thumb|Mario's forward tilt.]] | ||
A '''tilt attack''' (officially '''strong attack''', referred to as '''power attack''' in the {{b|How to Play video|SSB}} of ''[[SSB]]''), commonly known as simply a '''tilt''', is a ground attack performed by lightly pushing and holding, or "tilting", the [[control stick]] or [[d-pad]] in a direction and pressing the attack button, but not smashing the control stick/d-pad as for a [[smash attack]]. The easiest way to perform a tilt attack is to press the attack button while [[walk]]ing or [[crouch]]ing. Like smash attacks, there are three tilt attacks: a [[forward tilt]], an [[up tilt]], and a [[down tilt]]. Some forward tilts can be [[ | A '''tilt attack''' (officially '''strong attack''', referred to as '''power attack''' in the {{b|How to Play video|SSB}} of ''[[SSB]]''), commonly known as simply a '''tilt''', is a ground attack performed by lightly pushing and holding, or "tilting", the [[control stick]] or [[d-pad]] in a direction and pressing the attack button, but not smashing the control stick/d-pad as for a [[smash attack]]. The easiest way to perform a tilt attack is to press the attack button while [[walk]]ing or [[crouch]]ing. Like smash attacks, there are three tilt attacks: a [[forward tilt]], an [[up tilt]], and a [[down tilt]]. Some forward tilts can be [[angled]]. | ||
Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]]. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. | Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]]. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. |
edits