Talk:Link (SSB4): Difference between revisions

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I took another look at both the amiibo trailer and the Nintendo Treehouse @ E3 2014, there may be a magical variant of Link'S Hero Bow. I'm not analyzing, I could tell because the arrows in the amiibo trailer when he fought Donkey Kong, the arrows hit DK and it made a similar sound to Greninja's Shadow Sneak or Wii Fit Trainer's Sun Salutation. [[User:The Smash Brotha|The Smash Brotha]] ([[User talk:The Smash Brotha|talk]]) 10:36, 5 August 2014 (EDT)
I took another look at both the amiibo trailer and the Nintendo Treehouse @ E3 2014, there may be a magical variant of Link'S Hero Bow. I'm not analyzing, I could tell because the arrows in the amiibo trailer when he fought Donkey Kong, the arrows hit DK and it made a similar sound to Greninja's Shadow Sneak or Wii Fit Trainer's Sun Salutation. [[User:The Smash Brotha|The Smash Brotha]] ([[User talk:The Smash Brotha|talk]]) 10:36, 5 August 2014 (EDT)
==Link==
Editing is protected right now for most pages? I suppose I should post here. I've been testing out a lot of Link's attacks for some time now, and I've noticed a few things;
<br />
* Forward-Smash: Hit 1 tipped deals 14% with great knockback, non-tip deals 7% with a tiny amount of vertical knockback to link into hit 2.
* Up-Smash: Like Brawl, the final hit has multiple hit-boxes; 11% tipped, 10% arm and 9% close to his body.
* Down-Smash: Front hit: 14% tipped, 16% arm, 17% body (vertical knockback). Back hit: 12% tipped, 11% arm (powerful semi-spike).
<br />
Bombs have been reworked:
* Link can only have 2 bombs out at a time.
* They're durable, and won't explode even when dropped from the apex of his short hop, or smash-thrown against a wall (they bounce).
* They explode when directly hitting opponents, and always deals 5%.
* Indirect explosion when thrown deals 9-10%. Deals 5% if it explodes while resting on the ground.
* Bomb explosion will not self-harm Link if they explode on an opponent first.
<br />
* Spin Attack: Like Brawl, it hits 5 times; 1 hit of 4%, then 3 hits of 2% with the final hit being another 4%. Total of 14%.
* Grounded Spin Attack: Has an extremely small sour-spot at the tip of the blade that deals 9%. Otherwise 12%.
<br />
* Dash-Attack: 14% when tipped (horizontal knockback), 13% non-tipped (vertical knockback).
* Down-Tilt: 12% blade (vertical knockback), 12% body (meteor smash).
* Neutral-Aerial: 11% damage in front, with a sour-spot 9% hit behind Link. 6% late hit for both.
<br />
Also, I don't think we should list "Link's Master Sword seems to be much larger, improving its already great reach." on the page, as Link's reach is extremely similar compared to Brawl. Thank you for reading this, and I hope it's useful in any way. [[User:FlynnCL|FlynnCL]] ([[User talk:FlynnCL|talk]]) 19:19, 19 September 2014 (EDT)

Revision as of 18:19, September 19, 2014

Subtle changes

Link has a slightly different animation for his up aerial attack. Shown here and again 15:45 seconds into the Smash Direct (Image). FlynnCL (talk)

Link custom moves

There is no evidence yet, but here I would like people to discuss possible custom moves for Link, for instance: Link's custom 1 could be bomb arrows, where the only difference from his neutral special is that it causes an explosion on contact with a player or a surface.

This is improper usage of the talk page. Talk pages are for discussing the article's content, not to discuss the subject of the article. Use the forums if you want discuss stuff like that. Also, sign your comments with four tidles ~~~~. Omega Tyrant TyranitarMS.png 14:44, 26 June 2014 (EDT)

There is a electric version of the Gale Boomerang. Isn't that part of a custom move? The Smash Brotha (talk) 09:47, 31 July 2014 (EDT)

I took another look at both the amiibo trailer and the Nintendo Treehouse @ E3 2014, there may be a magical variant of Link'S Hero Bow. I'm not analyzing, I could tell because the arrows in the amiibo trailer when he fought Donkey Kong, the arrows hit DK and it made a similar sound to Greninja's Shadow Sneak or Wii Fit Trainer's Sun Salutation. The Smash Brotha (talk) 10:36, 5 August 2014 (EDT)

Link

Editing is protected right now for most pages? I suppose I should post here. I've been testing out a lot of Link's attacks for some time now, and I've noticed a few things;

  • Forward-Smash: Hit 1 tipped deals 14% with great knockback, non-tip deals 7% with a tiny amount of vertical knockback to link into hit 2.
  • Up-Smash: Like Brawl, the final hit has multiple hit-boxes; 11% tipped, 10% arm and 9% close to his body.
  • Down-Smash: Front hit: 14% tipped, 16% arm, 17% body (vertical knockback). Back hit: 12% tipped, 11% arm (powerful semi-spike).


Bombs have been reworked:

  • Link can only have 2 bombs out at a time.
  • They're durable, and won't explode even when dropped from the apex of his short hop, or smash-thrown against a wall (they bounce).
  • They explode when directly hitting opponents, and always deals 5%.
  • Indirect explosion when thrown deals 9-10%. Deals 5% if it explodes while resting on the ground.
  • Bomb explosion will not self-harm Link if they explode on an opponent first.


  • Spin Attack: Like Brawl, it hits 5 times; 1 hit of 4%, then 3 hits of 2% with the final hit being another 4%. Total of 14%.
  • Grounded Spin Attack: Has an extremely small sour-spot at the tip of the blade that deals 9%. Otherwise 12%.


  • Dash-Attack: 14% when tipped (horizontal knockback), 13% non-tipped (vertical knockback).
  • Down-Tilt: 12% blade (vertical knockback), 12% body (meteor smash).
  • Neutral-Aerial: 11% damage in front, with a sour-spot 9% hit behind Link. 6% late hit for both.


Also, I don't think we should list "Link's Master Sword seems to be much larger, improving its already great reach." on the page, as Link's reach is extremely similar compared to Brawl. Thank you for reading this, and I hope it's useful in any way. FlynnCL (talk) 19:19, 19 September 2014 (EDT)