Super Smash Bros. Melee

Flare Blade: Difference between revisions

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{{cquote|When it's fully-charged, Roy's destructive Flare Blade delivers an instant KO.|cite=Roy's trophy description}}
{{cquote|When it's fully-charged, Roy's destructive Flare Blade delivers an instant KO.|cite=Roy's trophy description}}


'''Flare Blade''' is {{SSBM|Roy}}'s [[neutral special move]], derived from his clone {{SSBM|Marth}}'s [[Shield Breaker]]. This attack can be charged for up to five seconds by holding the [[special]] button, growing stronger the longer Roy holds it in position. When fully charged, the attack inflicts 50% damage to all opponents hit and delivers a [[one-hit KO]] to even the heaviest characters in the game on any normal-sized stage (on large and/or irregular stages such as [[Temple]], the move may not instantly KO.) The blade may become powerful enough to [[Shield damage|break shields]] in a single swipe. Roy takes 10% [[recoil damage]] from the explosion of the fully charged attack, regardless of whether it hits a target or not. If Roy releases the attack one frame before it is fully charged, it will deal 41% instead of 50% damage, but will give even more knockback than the fully charged attack.
'''Flare Blade''' is {{SSBM|Roy}}'s [[neutral special move]], derived from his clone {{SSBM|Marth}}'s [[Shield Breaker]]. This attack can be charged for up to five seconds by holding the [[special]] button, growing stronger the longer Roy holds it in position. Like Marth's Shield Breaker, the blade may become powerful enough to [[Shield damage|break a full shield]] in a single swipe. After five seconds, the move will automatically be unleashed. A fully charged Flare Blade inflicts an explosion that deals 50% damage and a [[one-hit KO]] to even the heaviest characters in the game on any normal-sized stage (on large and/or irregular stages such as [[Temple]], the move may not instantly KO.) Roy will also take 10% [[recoil damage]] from the explosion, regardless of whether it hits a target or not. A Flare Blade that is not fully charged will not create any explosion and inflict no recoil damage.


==Origin==
==Origin==
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{{Special Moves|char=Roy|game=SSBM}}
{{Special Moves|char=Roy|game=SSBM}}
==Trivia==
* If Roy releases Flare Blade 1 frame before it is fully charged, it will deal 41% damage rather than 50%, but the 41% Flare Blade actually has greater [[knockback]] than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. This situation is somewhat similar to {{SSBB|Ike}}'s [[Eruption]].


[[Category:Fire Emblem universe]]
[[Category:Fire Emblem universe]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Roy]]
[[Category:Roy]]

Revision as of 17:33, September 17, 2014

Flare Blade
Roy's B move.jpg
Roy's fully charged Flare Blade being unleashed upon Donkey Kong and Bowser.
User Roy
Universe Fire Emblem
When it's fully-charged, Roy's destructive Flare Blade delivers an instant KO.
—Roy's trophy description

Flare Blade is Roy's neutral special move, derived from his clone Marth's Shield Breaker. This attack can be charged for up to five seconds by holding the special button, growing stronger the longer Roy holds it in position. Like Marth's Shield Breaker, the blade may become powerful enough to break a full shield in a single swipe. After five seconds, the move will automatically be unleashed. A fully charged Flare Blade inflicts an explosion that deals 50% damage and a one-hit KO to even the heaviest characters in the game on any normal-sized stage (on large and/or irregular stages such as Temple, the move may not instantly KO.) Roy will also take 10% recoil damage from the explosion, regardless of whether it hits a target or not. A Flare Blade that is not fully charged will not create any explosion and inflict no recoil damage.

Origin

Roy's critical hit.

In Fire Emblem: The Binding Blade, the titular Binding Blade wielded by Roy is capable of channeling fire when Roy attacks from afar or scores a critical hit. Roy's movements and sword arc when using Flare Blade are also based on his critical while wielding the Binding Blade.

Trivia

  • If Roy releases Flare Blade 1 frame before it is fully charged, it will deal 41% damage rather than 50%, but the 41% Flare Blade actually has greater knockback than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the Home-Run Contest. This situation is somewhat similar to Ike's Eruption.