Super Smash Bros. 4

Thunder (Robin): Difference between revisions

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(https://www.youtube.com/watch?v=eu0EDz3RiTM Note what happens to Kirby after he uses the last Thunder spell.)
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In ''{{s|fireemblemwiki|Fire Emblem: Awakening}}'', Robin's starting class, the {{s|fireemblemwiki|Tactician}}, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.
In ''{{s|fireemblemwiki|Fire Emblem: Awakening}}'', Robin's starting class, the {{s|fireemblemwiki|Tactician}}, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.
 
==Gallery==
<gallery>
File:Robin Neutral Special Charge Smash 3DS.jpg|Thunder being charged in {{for3ds}}.
File:Robin Neutral Special Release Smash 3DS.jpg|Thunder being released.
</gallery>
{{Special Moves|char=Robin}}
{{Special Moves|char=Robin}}



Revision as of 16:27, September 17, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Robin's neutral special move. For other uses, see Thunder (disambiguation).
Thunder
SSB4 - Robin Screen-1.jpg
Robin charging Thunder.
User Robin
Universe Fire Emblem
Article on Fire Emblem Wiki Thunder (tome)

Thunder (サンダー, Sandā) is Robin's neutral special move in Super Smash Bros. 4. It is a chargeable special move that fires a long ranged electric projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use. The strongest charge, Thoron, is a long ranged beam.

If Kirby copies this move, and he exhausts the Thunder tome that he acquires from inhaling Robin, the copy ability is instantly discarded.

Origin

Thunder magic is one of the five different branches of tomes in the Fire Emblem series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like Radiant Dawn, have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in Smash 4, are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in Fire Emblem games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain weapon experience before being able to use more powerful weapons.

In Fire Emblem: Awakening, Robin's starting class, the Tactician, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.

Gallery