Cape: Difference between revisions
SonicSpeed48 (talk | contribs) m (→Super Sheet) |
No edit summary |
||
Line 52: | Line 52: | ||
*In ''Brawl'', the Cape momentarily gives the opponent [[super armor]] after it hits them. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref> | *In ''Brawl'', the Cape momentarily gives the opponent [[super armor]] after it hits them. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref> | ||
{{Multiple Special Moves|Mario|Dr. Mario | {{Multiple Special Moves|Mario|Dr. Mario}} | ||
==References== | ==References== |
Revision as of 21:00, September 15, 2014
Cape | |
---|---|
Mario's Cape reflecting a projectile in Super Smash Bros. for 3DS. | |
Users | Mario Dr. Mario |
Universe | Mario |
Article on Super Mario Wiki | Cape Mario |
“ | Reflect projectile attacks and spin enemies around. | ” |
—Melee's instruction manual |
“ | Repel projectiles and turn around foes with a flip of the cape. | ” |
—Brawl's instruction manual |
Cape (スーパーマント Sūpā Manto Super Mantle) is Mario's side special move. Dr. Mario's version is the Super Sheet. Either has the ability to reflect projectiles and spin characters in the opposite direction. In Melee, the cape can flip shielding opponents, but only if they've power-shielded the attack. In Brawl, Pit's move Mirror Shield causes a similar redirection of characters, but only if an attack connects (at close range) with the shield.
The Cape deals up to 10% damage (12% for the Super Sheet), has no knockback and doesn't make the opponents flinch unless the cape is used on an opponent attempting a grab (then, knockback increases only slightly, while not enough to KO. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air). This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave recovering characters unable to grab the ledge. This has less use in Brawl thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a shield in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation.
If used on someone in Brawl while flying because of an attack, it multiplies the distance by about 1.6. Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.
"Cape" is often also used as a verb, e.g. "I just caped that Fox's recovery and won the tournament!" "Cape" is also used to refer Dr. Mario's Super Sheet, even as a verb.
The Cape can also be used for multiple techniques; Cape glide, the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and Edge Cape-cancel.
Super Sheet
Super Sheet is the side special move Dr. Mario uses in Super Smash Bros. Melee and Super Smash Bros. 4. This attack is almost the same as Mario's Cape attack - the differences are that Super Sheet is longer and does slightly more damage than the Cape (up to 12% rather than 10%) and has less lag, but moves Dr. Mario up only once, making it less useful for recoveries. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.
Cape jump glitch
The Cape jump glitch is a glitch that only Mario can perform in Melee and Brawl. This glitch occurs when Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc). The enemy will increase their height much higher than normal.
Origin
Originating from Super Mario World, the Cape was a power-up obtained from the Cape Feather, which enabled Mario (and Luigi) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games.
Gallery
Trivia
- Cape can be used on a taunting character to make them face the other way in ways that are otherwise impossible, like making Wario face the screen while doing his side taunt.
- If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
- If Mario uses his Cape while in the Online Practice Stage, the cape will look sparkly and be of a lower quality graphic.
- The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal.
- The Cape can glitch if timed correctly, forcing the other player to grab the platform turning the other direction.
- In Melee, a glitch can occur which causes the Cape to become stuck to Mario's model. [1]
- If one were to pull off a "reverse reverse Falcon Punch," or using Cape on a reverse Falcon Punch, Captain Falcon will be pushed back as he punches.
- In Brawl, the Cape momentarily gives the opponent super armor after it hits them. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except grabs.[2]
References
- ^ DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming [sic], he still had it out”
- ^ FireMario149. ~How to Play Mario: Cape Invincibility Frames [16/18] (Video).