Character customization: Difference between revisions

→‎List of Special move Variations: Added Luigi's Custom moves, slight tweak to one of Captain Falcon's
(→‎List of Special move Variations: Added what is known about two of Fox's custom moves. "Charge Blaster" has been revealed to be a neutral special, and has been removed from the "Unknown" category.)
(→‎List of Special move Variations: Added Luigi's Custom moves, slight tweak to one of Captain Falcon's)
Line 59: Line 59:
| {{SSB4|Mario}} ||Fire Orb: A larger [[Fireball]] with a vortex-like appearance which moves significantly slower and hits multiple times. ||Fast Fireball: Travels much faster and moves straight, but causes minimal knockback. ||Gust Cape: No other information is known about it. ||Shocking Cape: No other information is known about it. ||Explosive Punch: Produces fire and [[explosive]] damage. ||Super Jump: Leaves a trail behind Mario, but no other information is known about it. ||Scalding F.L.U.D.D.: Appears to deal rapid fire damage and keep enemies held in place. ||High-Pressure F.L.U.D.D: No other information is known about it. ||
| {{SSB4|Mario}} ||Fire Orb: A larger [[Fireball]] with a vortex-like appearance which moves significantly slower and hits multiple times. ||Fast Fireball: Travels much faster and moves straight, but causes minimal knockback. ||Gust Cape: No other information is known about it. ||Shocking Cape: No other information is known about it. ||Explosive Punch: Produces fire and [[explosive]] damage. ||Super Jump: Leaves a trail behind Mario, but no other information is known about it. ||Scalding F.L.U.D.D.: Appears to deal rapid fire damage and keep enemies held in place. ||High-Pressure F.L.U.D.D: No other information is known about it. ||
|-
|-
| {{SSB4|Luigi}} || || || || || || || || ||
| {{SSB4|Luigi}} ||Bounding Fireball: Bounces identically to Mario's standard Fireball. ||Ice Ball: Slower and travels a further distance. Nothing else is known at this time. ||Horizontal Missile: [[Green Missile]] variant that travels perfectly horizontally, neither rising nor falling. ||High-speed Missile: Increased speed and range. ||Easy Fire Jump Punch: Reduces the vertical recovery of Luigi's [[Super Jump Punch]] but makes it easier to sweet-spot the move. || Burying Head Attack: Removes Super Jump Punch's sweet spot, but Luigi quickly plummets downwards during his descent, burying grounded opponents. ||???: [[Luigi Cyclone]] does no damage until the end, where it has knockback and pops Luigi into the air. ||Cyclone Lariat: Cyclone does not trap opponents, instead causing increased knockback. Can travel further. ||
|-
|-
| {{SSB4|Dr. Mario}} || || || || || || || || ||
| {{SSB4|Dr. Mario}} || || || || || || || || ||
Line 113: Line 113:
| {{SSB4|Greninja}} ||Stagnant Shuriken: No other information is known about it. || || || || || || || ||
| {{SSB4|Greninja}} ||Stagnant Shuriken: No other information is known about it. || || || || || || || ||
|-
|-
| {{SSB4|Captain Falcon}} ||???: Increases the height of the fiery wing in [[Falcon Punch]] which "squishes" the rest of the bird. || ???: Greatly increases the horizontal distance traveled, but deals less damage. || || || || ||???: An electric [[Falcon Kick]] that sends opponents upward at a slight angle. || ||
| {{SSB4|Captain Falcon}} ||???: Increases the height of the fiery wing in [[Falcon Punch]] which "squishes" the rest of the bird. || ???: Greatly increases the horizontal distance traveled, but deals less damage. || || || || ||???: A faster, electric [[Falcon Kick]] that sends opponents upward at a slight angle. || ||
|-
|-
| {{SSB4|Ness}} ||Rising PK Flash: [[PK Flash]] mostly goes straight up with minimal control. Less damage, but larger hitbox. ||[[PK Freeze]]: Operates as {{SSBB|Lucas}}' did, freezing opponents at the cost of damage. ||PK Flame Pillar: [[PK Fire]] has a significantly reduced range, but the result flame is larger, lasts longer, and does more damage on contact. ||Flying PK Fire: Increased range, but only hits once on contact, similar to Lucas. ||Piercing [[PK Thunder]]: Both PK Thunder and a rocketing Ness travel through opponents, hitting multiple times. ||Big PK Thunder: Slower, larger PK Thunder. Both the projectile and Ness do more damage and knockback. ||Attraction PSI Attack: Pulls opponents towards Ness, doing damage when the button is released. Lacks absorption capabilities. ||Frontal PSI Magnet: Ness holds [[PSI Magnet]] in front of him, also doing damage when the button is released, similarly to Lucas.||
| {{SSB4|Ness}} ||Rising PK Flash: [[PK Flash]] mostly goes straight up with minimal control. Less damage, but larger hitbox. ||[[PK Freeze]]: Operates as {{SSBB|Lucas}}' did, freezing opponents at the cost of damage. ||PK Flame Pillar: [[PK Fire]] has a significantly reduced range, but the result flame is larger, lasts longer, and does more damage on contact. ||Flying PK Fire: Increased range, but only hits once on contact, similar to Lucas. ||Piercing [[PK Thunder]]: Both PK Thunder and a rocketing Ness travel through opponents, hitting multiple times. ||Big PK Thunder: Slower, larger PK Thunder. Both the projectile and Ness do more damage and knockback. ||Attraction PSI Attack: Pulls opponents towards Ness, doing damage when the button is released. Lacks absorption capabilities. ||Frontal PSI Magnet: Ness holds [[PSI Magnet]] in front of him, also doing damage when the button is released, similarly to Lucas.||
21

edits