Character customization: Difference between revisions

→‎List of Special move Variations: Added Little Mac's custom moves.
(→‎List of Special move Variations: Added some of Sonic's custom moves.)
(→‎List of Special move Variations: Added Little Mac's custom moves.)
Line 135: Line 135:
| {{SSB4|R.O.B.}} || || || || || || || || ||
| {{SSB4|R.O.B.}} || || || || || || || || ||
|-
|-
| {{SSB4|Little Mac}} ||???: A [[flame|flaming]]  [[Straight Lunge]] with less charge time but less damage. ||???: [[Paralyze]]s opponents, with no [[knockback resistance]]. || || || || || || ||
| {{SSB4|Little Mac}} ||Fire Spin Lunge: A [[flame|flaming]]  [[Straight Lunge]] with less charge time but less damage. ||Shock Lunge: Travels further and [[Paralyze]]s opponents, but deals less damage and lacks [[knockback resistance]]. ||Bury Blow: A [[Jolt Haymaker]] variant that buries opponents but removes Mac's projectile immunity. ||Guard Break: Both the speed and range of the attack is reduced, but has knockback resistance and ignores shields, damaging the opponent directly. ||Tornado Blow: Increased recovery height at the cost of reduced damage. ||Rising Smash: Further sacrifices Mac's vertical recovery in exchange for greatly increased power and knockback. ||Compact Counter: Very low knockback but greatly reduces startup and increases speed, allowing for better follow-ups. ||Dash Counter: Mac lunges very far forward when counter-attacking, but can't hit opponents directly next to you. Can be used as a recovery when countered against [[gimping]]. ||
|-
|-
| {{SSB4|Duck Hunt}} ||One Shot Burst: Can is only kicked once upon initial activation. Greater distance and speed. Pressing B again at any time will make it explode immediately.||Zig-Zag Shot: The can alternates direction in the air for each press. Getting hit by the explosion sends the opponent straight upwards.||Rising Clay Pigeon: Dog throws a clay pigeon that rises into the air slowly. No additional effects. ||Clay Pigeon Smash: The pigeon can be shot at up to three times with varying accuracy, but the third shot definitely hits. Each shot is much stronger than the default move.||Biting Duck Jump: Dog bites repeatedly as the duck carries him upward. Covers about the same vertical distance as the default up-special. ||Duck High Jump: Short lag, then the duck and dog go up very quickly. Covers more vertical distance than the default up-special. ||Fast-Firing Gunman: Start-up lag before firing is reduced, but both power and shot distance is decreased.||Tough Gunman: Large gunman acts as a shield. Fires after considerable delay if nothing hits it. ||
| {{SSB4|Duck Hunt}} ||One Shot Burst: Can is only kicked once upon initial activation. Greater distance and speed. Pressing B again at any time will make it explode immediately.||Zig-Zag Shot: The can alternates direction in the air for each press. Getting hit by the explosion sends the opponent straight upwards.||Rising Clay Pigeon: Dog throws a clay pigeon that rises into the air slowly. No additional effects. ||Clay Pigeon Smash: The pigeon can be shot at up to three times with varying accuracy, but the third shot definitely hits. Each shot is much stronger than the default move.||Biting Duck Jump: Dog bites repeatedly as the duck carries him upward. Covers about the same vertical distance as the default up-special. ||Duck High Jump: Short lag, then the duck and dog go up very quickly. Covers more vertical distance than the default up-special. ||Fast-Firing Gunman: Start-up lag before firing is reduced, but both power and shot distance is decreased.||Tough Gunman: Large gunman acts as a shield. Fires after considerable delay if nothing hits it. ||
21

edits