Thunder (Robin): Difference between revisions
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Revision as of 14:52, September 11, 2014
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Robin charging Thunder. | |
User | Robin |
Universe | Fire Emblem |
Article on Fire Emblem Wiki | Thunder (tome) |
Thunder (サンダー, Sandā) is Robin's neutral special move in Super Smash Bros. 4. It is a chargeable special move that fires a long ranged electric projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use. The strongest charge, Thoron, is a long ranged beam.
Origin
Thunder magic is one of the five different branches of tomes in the Fire Emblem series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like Radiant Dawn, have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in Smash 4, are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in Fire Emblem games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain weapon experience before being able to use more powerful weapons.
In Fire Emblem: Awakening, Robin's starting class, the Tactician, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.