Evade: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y}} | ||
[[File:Brawl Evade Link.gif|thumb|A CPU {{SSBB|Link}} evading. | [[File:Brawl Evade Link.gif|thumb|A CPU {{SSBB|Link}} evading.]] | ||
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]] | [[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]] | ||
:''Not to be confused with [[dodging]].'' | :''Not to be confused with [[dodging]].'' |
Revision as of 18:20, August 9, 2014
- Not to be confused with dodging.
Evade, or Run in Brawl, is a CPU behavior in Training mode in the Smash Bros. games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.
Characteristics
In evade mode, a CPU will try every possible means to get away from the player, short of SDing. This includes running, dodging, and jumping. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.