Evade: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y]]
[[File:Brawl Evade Link.gif|thumb|A CPU {{SSBB|Link}} evading.}}
[[File:Brawl Evade Link.gif|thumb|A CPU {{SSBB|Link}} evading.}}
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]]
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]]

Revision as of 17:16, August 9, 2014

{{ArticleIcons|ssb=y|ssbm=y|ssbb=y]] [[File:Brawl Evade Link.gif|thumb|A CPU Link evading.}}

The Evade mode in SSB 64's training mode.
Not to be confused with dodging.

Evade, or Run in Brawl, is a CPU behavior in Training mode in the Smash Bros. games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.

Characteristics

A CPU Luigi in Evade mode.

In evade mode, a CPU will try every possible means to get away from the player, short of SDing. This includes running, dodging, and jumping. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.