Super Smash Bros. 4

Thunder (Robin): Difference between revisions

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(Clarification about origin of the charging mechanic, sorry for my imperfect English.)
(I deleted what I added and instead edited the first paragraph for clarification, I didn't noticed that it already talked about weapon ranks.)
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==Origin==
==Origin==
Thunder magic is one of the five different branches of tomes in the ''Fire Emblem'' series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like ''Radiant Dawn'', have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in ''Smash 4'', are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage.
Thunder magic is one of the five different branches of tomes in the ''Fire Emblem'' series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like ''Radiant Dawn'', have another triangle: dark beats anima, anima beats light, and light beats dark. {{s|fireemblemwiki|Thunder}}, {{s|fireemblemwiki|Elthunder}}, {{s|fireemblemwiki|Arcthunder}}, and {{s|fireemblemwiki|Thoron}}, the four thunder tomes featured in ''Smash 4'', are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in ''Fire Emblem'' games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain {{s|fireemblemwiki|weapon experience}} before being able to use more powerful weapons.
 
In ''{{s|fireemblemwiki|Fire Emblem: Awakening}}'', Robin's starting class, the {{s|fireemblemwiki|Tactician}}, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome. While there is no charging mechanic in this game, the way how this move works in ''Super Smash Bros. 4'' may be a reference to the weapon ranking system in ''Fire Emblem'' games: the more a unit is experienced in a weapon category, the more it can use powerful weapons of that category. Robin starts in ''Awakening'' with E-rank weapon experience in tomes, but if he often uses them, he can grow to D, C, B and eventually A rank experience in tome usage, allowing him to use more powerful tomes later in the game. Indeed, the different Thunder tomes Robin uses in this move (basic {{s|fireemblemwiki|Thunder}}, {{s|fireemblemwiki|Elthunder}}, {{s|fireemblemwiki|Arcthunder}} and {{s|fireemblemwiki|Thoron}}) respectively require at least E, D, C and B rank tome experience to be used as weapons in the original game.


In ''{{s|fireemblemwiki|Fire Emblem: Awakening}}'', Robin's starting class, the {{s|fireemblemwiki|Tactician}}, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.
{{Special Moves|char=Robin}}
{{Special Moves|char=Robin}}



Revision as of 06:30, July 17, 2014

This article is about Robin's neutral special move. For other uses, see Thunder (disambiguation).
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Thunder
SSB4 - Robin Screen-1.jpg
Robin charging Thunder.
User Robin
Universe Fire Emblem

Thunder (サンダー, Sandā) is Robin's neutral special move in Super Smash Bros. 4. It is a chargeable special move that fires a long ranged electric projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use.

Origin

Thunder magic is one of the five different branches of tomes in the Fire Emblem series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like Radiant Dawn, have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in Smash 4, are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in Fire Emblem games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain weapon experience before being able to use more powerful weapons.

In Fire Emblem: Awakening, Robin's starting class, the Tactician, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.