Controller: Difference between revisions

1,018 bytes added ,  10 years ago
→‎Types of controllers: I was supposed to come back home at 12 AM EDT. Instead, I came back at 9 AM EDT. Thanks for nothing, Delta.
(→‎Nintendo 3DS: source? as far as I know the only means atm of the systems communicating is through the cloud or amiibo)
(→‎Types of controllers: I was supposed to come back home at 12 AM EDT. Instead, I came back at 9 AM EDT. Thanks for nothing, Delta.)
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===GameCube controller===
===GameCube controller===
{{main|GameCube controller}}
{{main|GameCube controller}}
For ''[[Melee]]'', this was the only controller one could use.
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers.


The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]''. This option was made for people accustomed to ''Melee's'' controls. The release of ''Super Smash Bros.'' for the Virtual Console also added the ability to play the game with the GameCube controller. In addition to a standard wired model, a wireless version was released called the "Wavebird"; though identical in function, it did not have the rumble capabilities of the original GameCube controller due to battery life concerns.
The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]''. This option was made for people accustomed to ''Melee's'' controls. The release of ''Super Smash Bros.'' for the Virtual Console also added the ability to play the game with the GameCube controller. In addition to a standard wired model, a wireless version was released called the "Wavebird"; though identical in function, it did not have the rumble capabilities of the original GameCube controller due to battery life concerns.
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Within ''Brawl'' tournaments, the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'', the high amount of ''Melee'' veterans who have since moved to ''Brawl'', and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not bring the wireless issues the other available controller types bring, do not carry potential battery issues, are overall simpler to manage (other controller types require batteries and additional attachments), and connecting GameCube controllers to a [[Wii]] is considerably simpler and faster than syncing Wii remotes.
Within ''Brawl'' tournaments, the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'', the high amount of ''Melee'' veterans who have since moved to ''Brawl'', and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not bring the wireless issues the other available controller types bring, do not carry potential battery issues, are overall simpler to manage (other controller types require batteries and additional attachments), and connecting GameCube controllers to a [[Wii]] is considerably simpler and faster than syncing Wii remotes.


With the release of ''[[Super Smash Bros. 4]]'', Nintendo has announced an adapter for the Wii U that will allow players to use a GameCube controller.
While not featuring dedicated ports for the controllers, an adapter produced by Nintendo for the Wii U will allow the use of these controllers with the console; third party options are also available, which instead plug into the Wii remote.
 
the release of ''[[Super Smash Bros. 4]]'', Nintendo has announced an adapter for the Wii U that will allow players to use a GameCube controller.


===Wii Remote===
===Wii Remote===
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The Wii Remote is used on its side, much like an NES controller. In ''Brawl'' tournaments, this controller is rarely, if ever used, due to having severe limitations not present in other controllers. Besides having significantly less available buttons and lacking an analog stick to move with, this controller lacks a [[c-stick]] equivalent, [[jump]]ing cannot be relegated to another option other than up on the [[d-pad]] (which limits one's aerial mobility and efficiency at performing aerials), [[up tilt]]s cannot be performed without doing another input previously while holding up on the d-pad (pressing up and attack before jumping will produce an [[up smash]]), angling [[forward tilt]]s and shifting the position of one's [[shield]] are impossible, special moves with directional control are harder to maneuver (e.g. [[Fire Fox]], [[PK Thunder]]), and it is impossible to perform [[DACUS]].
The Wii Remote is used on its side, much like an NES controller. In ''Brawl'' tournaments, this controller is rarely, if ever used, due to having severe limitations not present in other controllers. Besides having significantly less available buttons and lacking an analog stick to move with, this controller lacks a [[c-stick]] equivalent, [[jump]]ing cannot be relegated to another option other than up on the [[d-pad]] (which limits one's aerial mobility and efficiency at performing aerials), [[up tilt]]s cannot be performed without doing another input previously while holding up on the d-pad (pressing up and attack before jumping will produce an [[up smash]]), angling [[forward tilt]]s and shifting the position of one's [[shield]] are impossible, special moves with directional control are harder to maneuver (e.g. [[Fire Fox]], [[PK Thunder]]), and it is impossible to perform [[DACUS]].


Due to the Wii U's backward compatibility with Wii games, the Wii Remote and all variations below can be used on the Wii U; while this means that the controllers will be useable with ''Brawl'', it is not yet known if these controllers will be useable in the fourth game.
Due to the Wii U's backward compatibility with Wii games, the Wii Remote and all variations below can be used on the Wii U; while this means that the controllers will be useable with ''Brawl'' when the game is played on the Wii U, it is not yet known if these controllers will be useable in the fourth game.


===Wii Remote with Nunchuk===
===Wii Remote with Nunchuk===
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===Classic Controller===
===Classic Controller===
{{main|Classic Controller}}
{{main|Classic Controller}}
Classic Controllers were initially released for the Wii's [[Virtual Console]], though this later changed when the Wii's library began to grow; a new release of the controller, known as the Classic Controller Pro was also produced, adding "wings" to the controller to assist grip. As the controller connects to the Wii remote, it is wireless in nature.
Classic Controllers were initially released for the Wii's [[Virtual Console]], though this later changed when the Wii's library began to grow, with some games later choosing to use the controller as a method of gameplay controler. After ''Brawl's'' release, an updated version, the Classic Controller Pro, added "wings" to the controller and made its profile thicker. As these controllers connect to the Wii remote, it is wireless in nature.


Despite being near functionally identical to a GameCube controller with an added shoulder button, the Classic controller is not used often in tournaments. Besides most players preferring the design of the GameCube controller (for example, the placement of the left control stick), this can be attributed to the Classic Controller having potential connectivity and interference issues that come with wireless controllers, and that the Classic Controller effectively requires the player to bring along batteries and a Wiimote to use it. There are also [http://allisbrawl.com/blogpost.aspx?id=90279 claims that the Classic Controller is less durable than official GameCube controllers], thus requiring players to have to spend more money to obtain more replacement controllers to continue optimally playing. Despite this, some players chiefly use the Classic Controller in tournaments, such as {{Sm|Vermanubis}}.
Despite being near functionally identical to a GameCube controller with an added shoulder button, the Classic controller is not used often in tournaments. Besides most players preferring the design of the GameCube controller (for example, the placement of the left control stick), this can be attributed to the Classic Controller having potential connectivity and interference issues that come with wireless controllers, and that the Classic Controller effectively requires the player to bring along batteries and a Wiimote to use it. There are also [http://allisbrawl.com/blogpost.aspx?id=90279 claims that the Classic Controller is less durable than official GameCube controllers], thus requiring players to have to spend more money to obtain more replacement controllers to continue optimally playing. Despite this, some players chiefly use the Classic Controller in tournaments, such as {{Sm|Vermanubis}}.
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===Nintendo 3DS===
===Nintendo 3DS===
{{main|3DS}}
{{main|3DS}}
The Nintendo 3DS is a handheld console, as such its controller is a built-in part of its design. It comes in two sizes, regular and XL. Also there is the 2DS, which lacks the 3D effect on its top screen and the clamshell folding design. By necessity, this will most likely be the only usable controller in the 3DS version of ''[[Super Smash Bros. 4]]''. Its button layout is loosely similar to the GameCube controller, except it only has 2 shoulder buttons and lacks a second analog stick. A second analog stick can be added through the "Circle Pad Pro" attachment, though it is unknown whether or not that attachment will be supported by SSB4.
The Nintendo 3DS is a handheld console, as such its controller is a built-in part of its design. It comes in two sizes, regular and XL. Also there is the 2DS, which lacks the 3D effect on its top screen and the clamshell folding design. By necessity, it is effectively the only usable controller in the 3DS version of ''[[Super Smash Bros. 4]]''. Its button layout is similar to the Classic Controller, except it only has two shoulder buttons and lacks a second analog stick.  
 
An accessory for the 3DS, the Circle Pad Pro, adds two extra shoulder buttons and a second analogue stick; it is unknown, however, whether or not it will be compatible with ''Super Smash Bros. 4''.


===Modified controllers===
===Modified controllers===
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Functional mods involve physically altering either the two analogue sticks or the individual buttons. For the analogue sticks, common mods focus on replacing worn-down sticks with those from an identical controller, or even from another, such as from the Nunchuk or even [[wikipedia:DualShock|DualShock]] controllers. In addition, ''Brawl'' players can choose to remove the springs from the L and R due to the game not recognising light button presses. Finally, other mods involve completely severing the [[rumble]] from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off.
Functional mods involve physically altering either the two analogue sticks or the individual buttons. For the analogue sticks, common mods focus on replacing worn-down sticks with those from an identical controller, or even from another, such as from the Nunchuk or even [[wikipedia:DualShock|DualShock]] controllers. In addition, ''Brawl'' players can choose to remove the springs from the L and R due to the game not recognising light button presses. Finally, other mods involve completely severing the [[rumble]] from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off.
===Computer keyboard===
{{main|Keyboard play}}
When emulated through the use of a computer, standard computer keyboards have seen use by users of the emulators [[Project 64]] and [[Dolphin]]. While having flaws of its own compared to official controlling methods, computer keyboards offer some interesting benefits.
Although a rare sight at tournaments, the use of keyboards is not completely unheard of; a particularly well-known event in the tournament [[Zenith 2013]] featured {{Sm|SuPeRbOoMfAn}} using a keyboard against {{Sm|Sensei}} in the grand finals.


==In [[tournament play]]==
==In [[tournament play]]==