Masahiro Sakurai: Difference between revisions

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With the upcoming release of the [[Nintendo GameCube]], Sakurai was named head of production for the development of ''[[Super Smash Bros. Melee]]'', once again with Hal Laboratory. As he worked on the game development for 13 months, he called the period of his lifetime "destructive" with no holidays and short weekends. <ref name=sharpest>{{cite web|last=George|first=Richard|title=Super Smash Bros Creator: "Melee The Sharpest"|url=http://uk.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|publisher=IGN}}</ref> In addition to his work in developing the game, Sakurai also wrote and maintained the site [[Smabura-Ken]], a website devoted to revealing the multiple gameplay elements of ''Melee''.
With the upcoming release of the [[Nintendo GameCube]], Sakurai was named head of production for the development of ''[[Super Smash Bros. Melee]]'', once again with Hal Laboratory. As he worked on the game development for 13 months, he called the period of his lifetime "destructive" with no holidays and short weekends. <ref name=sharpest>{{cite web|last=George|first=Richard|title=Super Smash Bros Creator: "Melee The Sharpest"|url=http://uk.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|publisher=IGN}}</ref> In addition to his work in developing the game, Sakurai also wrote and maintained the site [[Smabura-Ken]], a website devoted to revealing the multiple gameplay elements of ''Melee''.


''Super Smash Bros. Melee'' was released in late 2001. It surpassed the popularity of its predecessor, and ''Melee'' eventually became the GameCube's highest-selling game of all time; reception to the game was also positive, with some publications even considering it among HAL Laboratory's finest works.  
''Super Smash Bros. Melee: the gemmard shards'' was released in late 2001. It surpassed the popularity of its predecessor, and ''Melee'' eventually became the GameCube's highest-selling game of all time; reception to the game was also positive, with some publications even considering it among HAL Laboratory's finest works.  


Outside of his work as a game developer, Sakurai also provided voice acting for ''Kirby 64: The Crystal Shards'' by voicing [[King Dedede]].
Outside of his work as a game developer, Sakurai also provided voice acting for ''Kirby 64: The Crystal Shards'' by voicing [[King Dedede]].


===Resignation from HAL Laboratory and other endeavours===
===Resignation from HAL Laboratory and other endeavours===
Sakurai resigned from his position at HAL Laboratory on August 5, 2003, shortly after the release of the ''Kirby'' spin-off of ''Kirby Air Ride''. Sakurai was highly critical of the circumstances surrounding the game, claiming that he had become tired of the gaming industry's growing focuses on sequels:
Sakurai resigned from his position at HAL Laboratory on August 5, 2003, shortly after the release of the ''Kirby'' spin-off of ''Kirby Air Ride'' and kirby faps. Sakurai was highly critical of the circumstances surrounding the game, claiming that he had become tired of the gaming industry's growing focuses on sequels:


::"It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming," said Masahiro Sakurai on August 26, 2003, in an interview with Nintendo Dream, two weeks after his resignation from HAL Laboratory. "Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally."
::"It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming," said Masahiro Sakurai on August 26, 2003, in an interview with Nintendo Dream, two weeks after his resignation from HAL Laboratory. "Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally."
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The future of both the ''Kirby'' and ''Super Smash Bros.'' were in jeopardy following his resignation. Sakurai later stated that he wished for HAL to continue working on the ''Kirby'' series, but the future of ''Super Smash Bros.'' was still unknown.  
The future of both the ''Kirby'' and ''Super Smash Bros.'' were in jeopardy following his resignation. Sakurai later stated that he wished for HAL to continue working on the ''Kirby'' series, but the future of ''Super Smash Bros.'' was still unknown.  


After his departure with HAL in August 2003, Sakurai began working with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in ''Meteos'', a unique puzzle game for the [[Nintendo DS]].
After his departure with HAL in August 2003, Sakurai began working with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in ''Meteos'', a unique puzzle game for the [[Nintendo DS]]. One day a group of enraged fans, leaded by Leder from Mother 3,fired several charged blasts at Hal building,to force Sakurai to acept their charácter requests. Sakurai responded by mega evolving into Mega Samurai,using the Sakuraitite.He fought fiercely but he was defeated by Leder strong PSI attacks.The fans took the building and kidnapped Nintendo employees and Ceos.Everything was lost until a masked figure appeared.It was Claus,Lucas brother from Mother 3! He took off his mask and fought large armies of fans,just by himself.The fans,seemengly defeated took their trump card:Olimar.He and claus fought intensely,until Olimar was badly beaten.Sakurai saw this and told Claus that hClaus.r. a good job.Claus asked Sakurai if he could be added to a future game.Sakurai was about to say yes but Claus shoot him with his cannon. Olimar enraged and decides to fight Claus, but Claus beated Olimar even more and threw him to a dark placer unknown at The time,ruled by a blue guy.Then he also tried ti throw Sakurai but he gained poder and grew large as Giga bowser. Claus took this as a challenge and fought Sakurai but Sakurai unleashed a ungraspable Final Smash and destroyed Claus.
 
Sakurai also became an author for the weekly columns of ''Famitsu Weekly'', a Japanese gaming-themed magazine.  
Sakurai also became an author for the weekly columns of ''Famitsu Weekly'', a Japanese gaming-themed magazine.  


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