Super Smash Bros. Melee

Captain Falcon (SSBM)/Neutral attack/Hit 3: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
==Overview==
Commonly known as the [[Gentleman]], Falcon steps forward and knees the opponent.
{{competitive expertise}}
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=8%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=1300
|bn=13
|xpos=1100
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=8%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=900
|bn=4
|xpos=1100
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=6%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=1000
|bn=13
|xpos=1100
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=6%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=800
|bn=4
|xpos=1100
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}


==Timing==
==Timing==

Revision as of 14:18, June 9, 2014

Overview

Commonly known as the Gentleman, Falcon steps forward and knees the opponent.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 8% 0 Sakurai angle 20 100 0 5.0778 13 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 8% 0 Sakurai angle 20 100 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 6% 0 Sakurai angle 0 100 0 3.906 13 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 6% 0 Sakurai angle 0 100 0 3.1248 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Continuation window 1-30
Clean hit 5-8
Late hit 9-11
Earliest continuable frame 12
Animation length 31