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Keyboard: Difference between revisions

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'''Keyboard play''' is the act of playing ''[[Super Smash Bros.]]'' or ''[[Super Smash Bros. Melee]]'' using a keyboard as the controller. This is used by [[smashers]] mostly in online or emulator play as an alternate instrument to the standard [[controller]].
'''Keyboard play''' is the act of playing ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'' with a [[wikipedia:Computer keyboard|standard computer keyboard]] as the [[controller]]. Keyboard play is almost never seen in tournaments; its primary use is through the use of emulators such as [[Project 64]] and [[Dolphin]], due to the difficulty in procuring adapters for the computer.


Since emulator play holds by far the most prominence with ''Smash 64'', most notable keyboard players are ''Smash 64'' players.
Since emulator play holds by far the most prominence with ''Smash 64'', most notable keyboard players are ''Smash 64'' players.


Although a keyboard is significantly more difficult to use than a controller due to the higher amount of keys and the lack of an analog stick, there exists various advantages provided by keyboards that can provide superior gameplay inputs than controllers.  
==Comparison to actual controllers==
Keyboard play is considered by most players to be more difficult than standard controller play. In addition to most users already being used to the standard controllers for the games, the setup of the keys on a keyboard can be considered counter-conducive to gameplay; on the standard [[GameCube]] controller, for instance, shielding merely consists of pushing the [[L button|L]] or [[R button|R buttons]] with one's index finger, whereas on a keyboard, this can require movement of a player's fingers in order to reach around other keys. Outside of this, keyboard play requires the player to use the [[wikipedia:Arrow keys|standard arrow keys]] of the device, which grant considerably less precise control compared to the [[control stick]] found on official controllers.


== Pros ==
Playing with a keyboard, however, does yield some interesting benefits compared to a computer. [[Button mashing]], for instance, is more efficient on a keyboard than a controller, allowing for improved operation of attacks such as [[Mario Tornado]], as well as allowing for players to more easily escape from [[throw]]s in ''Melee'' and ''Brawl''. In addition to this, [[Smash Directional Influence]] is easier to perform, due to keyboards only having the ability to "tap" when a key is pressed; this is particularly useful in the original game, as Smash DI is the only DI present in the game.
;Enhanced SDI
:[[Smash directional influence]] is the only form of DI in the original game, making its usage very important when trying to escape multi-hit moves and combos. Keyboard users can input their directions with much more ease and speed, resulting in dramatically more noticeable SDI.


;Easier button mashing
===Use in tournaments===
:Attacks requiring quick [[button mashing]] to be utilized properly, such as the [[Mario Tornado]] or [[Luigi Cyclone]], are much easier to input.
While tournaments prefer the use of the original console in tournament setups, the use of emulators are not unheard of in competitive play, particularly in the case of ''Smash 64'', where keyboard play is especially popular. As such, keyboard play has sometimes seen use in professional gaming, though most players instead use alternative controllers to play the game.


== Cons ==
The Canadian smasher {{Sm|SuPeRbOoMfAn}} notoriously fought against American smasher {{Sm|Sensei}} with a keyboard in the grand finals of [[Zenith 2013]]'s ''Smash 64'' bracket. SuPeRbOoMfAn lost by a close margin, and he elected to switch to a regular controller towards the end of the set.
;Harder maneuvering
:Keys lack the easy handling of an analog stick and for this reason require much more practice to properly master in-game movements.
 
;Much less free-directional control
:Similar to the above, some special moves such as [[Quick Attack]] or [[Fire Fox]] can only be used in horizontal, vertical, or 45° diagonal directions with a keyboard, as opposed to the mostly unrestricted direction control an analog stick allows. For example this makes it more difficult to get maximum distance out of a two-hop Quick Attack.
 
;Harder short hopping
:[[Short hopping]] requires significantly more practice for mastery due to the difficulty of pressing a key quickly enough not to input a full jump.


== Notable keyboard players ==  
== Notable keyboard players ==  
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*{{Sm|Unreal|Canada}}
*{{Sm|Unreal|Canada}}


== Notable keyboard usage in tournaments ==
*SuperBoomFan used his infamous keyboard {{SSB|Kirby}} against {{Sm|Sensei}} in [[Zenith 2013]] ''Smash 64'' Grand Finals, with which he almost beat Sensei, before switching to the normal controller towards the end of the set.
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[[Category:Controllers]]
[[Category:Controllers]]

Revision as of 22:21, June 5, 2014

Keyboard play is the act of playing Super Smash Bros., Super Smash Bros. Melee or Super Smash Bros. Brawl with a standard computer keyboard as the controller. Keyboard play is almost never seen in tournaments; its primary use is through the use of emulators such as Project 64 and Dolphin, due to the difficulty in procuring adapters for the computer.

Since emulator play holds by far the most prominence with Smash 64, most notable keyboard players are Smash 64 players.

Comparison to actual controllers

Keyboard play is considered by most players to be more difficult than standard controller play. In addition to most users already being used to the standard controllers for the games, the setup of the keys on a keyboard can be considered counter-conducive to gameplay; on the standard GameCube controller, for instance, shielding merely consists of pushing the L or R buttons with one's index finger, whereas on a keyboard, this can require movement of a player's fingers in order to reach around other keys. Outside of this, keyboard play requires the player to use the standard arrow keys of the device, which grant considerably less precise control compared to the control stick found on official controllers.

Playing with a keyboard, however, does yield some interesting benefits compared to a computer. Button mashing, for instance, is more efficient on a keyboard than a controller, allowing for improved operation of attacks such as Mario Tornado, as well as allowing for players to more easily escape from throws in Melee and Brawl. In addition to this, Smash Directional Influence is easier to perform, due to keyboards only having the ability to "tap" when a key is pressed; this is particularly useful in the original game, as Smash DI is the only DI present in the game.

Use in tournaments

While tournaments prefer the use of the original console in tournament setups, the use of emulators are not unheard of in competitive play, particularly in the case of Smash 64, where keyboard play is especially popular. As such, keyboard play has sometimes seen use in professional gaming, though most players instead use alternative controllers to play the game.

The Canadian smasher SuPeRbOoMfAn notoriously fought against American smasher Sensei with a keyboard in the grand finals of Zenith 2013's Smash 64 bracket. SuPeRbOoMfAn lost by a close margin, and he elected to switch to a regular controller towards the end of the set.

Notable keyboard players