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'''Captain Falcon''' ({{ja|キャプテン・ファルコン}}, ''Kyaputen Farukon''), commonly known as '''Falcon''' or '''CFalcon''', appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. Originating from the [[F-Zero (universe)|''F-Zero'' universe]], Captain Falcon returns once again to compete in ''Brawl''. | Revealed on the Smash Bros. DOJO!! website on February 22, 2008, '''Captain Falcon''' ({{ja|キャプテン・ファルコン}}, ''Kyaputen Farukon''), commonly known as '''Falcon''' or '''CFalcon''', appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. Originating from the [[F-Zero (universe)|''F-Zero'' universe]], Captain Falcon returns once again to compete in ''Brawl''. | ||
Captain Falcon is currently ranked 34th on the tier list in the low tier, a significant drop from his 7th position in the ''Melee'' tier list. Captain Falcon has his trademark speed-and-power combo, in addition to great mobility, great [[momentum cancelling]] and overall survivability, an all-purpose attack in his [[up aerial]], and one of the best [[jab]]s. However, his attack speed and KOing power are [[nerf]]ed from ''[[Super Smash Bros. Melee|Melee]]'', with his finishers either being weakened (such as [[forward smash]]), or are significantly more difficult to land (such as his [[Knee Smash]]). In addition to this, most of Falcon's attacks have poor [[hitbox]] placement, making safe [[approach]]es and [[spacing]] difficult, especially when considering his lack of [[projectile]]s. The impact of the new ''Brawl'' physics arguably hit Captain Falcon the hardest; the ability to act out of [[hitstun]] hurt the combo abilities of Falcon more than other characters, since his higher knockback attacks no longer keep opponents in longer periods of histun, and a less effective [[dashdance]] and inability to [[moonwalk]] give him even fewer approaching options. He also has fairly poor [[out of shield]] options due to his short [[grab]]bing reach and possessing either slow and/or poor reaching attacks. In addition, a predictable recovery, vulnerability to chaingrabbing, and the general inability to pressure opponents or escape opposing pressure are also cited as problems for Falcon's metagame. As a result, he has terrible [[matchup]]s as well as terrible overall [[tournament]] results. | Captain Falcon is currently ranked 34th on the tier list in the low tier, a significant drop from his 7th position in the ''Melee'' tier list. Captain Falcon has his trademark speed-and-power combo, in addition to great mobility, great [[momentum cancelling]] and overall survivability, an all-purpose attack in his [[up aerial]], and one of the best [[jab]]s. However, his attack speed and KOing power are [[nerf]]ed from ''[[Super Smash Bros. Melee|Melee]]'', with his finishers either being weakened (such as [[forward smash]]), or are significantly more difficult to land (such as his [[Knee Smash]]). In addition to this, most of Falcon's attacks have poor [[hitbox]] placement, making safe [[approach]]es and [[spacing]] difficult, especially when considering his lack of [[projectile]]s. The impact of the new ''Brawl'' physics arguably hit Captain Falcon the hardest; the ability to act out of [[hitstun]] hurt the combo abilities of Falcon more than other characters, since his higher knockback attacks no longer keep opponents in longer periods of histun, and a less effective [[dashdance]] and inability to [[moonwalk]] give him even fewer approaching options. He also has fairly poor [[out of shield]] options due to his short [[grab]]bing reach and possessing either slow and/or poor reaching attacks. In addition, a predictable recovery, vulnerability to chaingrabbing, and the general inability to pressure opponents or escape opposing pressure are also cited as problems for Falcon's metagame. As a result, he has terrible [[matchup]]s as well as terrible overall [[tournament]] results. |
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