Forum:New competitive ruleset for Brawl?: Difference between revisions
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So with the conclusion of [[GOML]] (Get On My Level), a Canadian tournament that took place last weekend, there are some players (most of whom are from the elitist Melee community or hybrid Melee/Brawl players that bandwagon Brawl hate when they feel it's convenient for them) who believe that the ruleset used for that tournament's Brawl event should either be an option to be considered by tournament organizers or the official ruleset for all Brawl events (at least for singles). The ruleset reduces the number of stocks to 1 and the time limit to 3 minutes, as opposed to 3 stocks and 8 minutes as is the normal case in competitive play. Their argument for this change is that it "speeds up the game" and "deters camping" by forcing both players to act aggressively after the other acquires even a small damage lead. In my honest opinion, this ruleset is inferior to the normal one, and seems to be only enjoyed by two kinds of people: 1) purist Melee players that were disillusioned from Brawl when it came out 6 years ago (this did happen at a national Melee tournament mind you), and 2) the spectators. The latter group's opinion is a lot more valuable but we have to also consider the actual Brawl players. I think the purpose of GOML's Brawl event was to measure how skilled players were at adapting to their opponents' playstyle on a much shorter notice. One good thing coming from this is that developing players are forced under the circumstances of the proposed circus ruleset to analyze and adapt more quickly, but that's really the only thing. That said, I guess this ruleset would be OK for friendly or practice matches, but otherwise it shouldn't see any major use. What are your thoughts? <font face="LuzSans-Book" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#00008B">ninjakoopa</span>]]</font> 19:50, 12 May 2014 (EDT) | So with the conclusion of [[GOML]] (Get On My Level), a Canadian tournament that took place last weekend, there are some players (most of whom are from the elitist Melee community or hybrid Melee/Brawl players that bandwagon Brawl hate when they feel it's convenient for them) who believe that the ruleset used for that tournament's Brawl event should either be an option to be considered by tournament organizers or the official ruleset for all Brawl events (at least for singles). The ruleset reduces the number of stocks to 1 and the time limit to 3 minutes, as opposed to 3 stocks and 8 minutes as is the normal case in competitive play. Their argument for this change is that it "speeds up the game" and "deters camping" by forcing both players to act aggressively after the other acquires even a small damage lead. In my honest opinion, this ruleset is inferior to the normal one, and seems to be only enjoyed by two kinds of people: 1) purist Melee players that were disillusioned from Brawl when it came out 6 years ago (this did happen at a national Melee tournament mind you), and 2) the spectators. The latter group's opinion is a lot more valuable but we have to also consider the actual Brawl players. I think the purpose of GOML's Brawl event was to measure how skilled players were at adapting to their opponents' playstyle on a much shorter notice. One good thing coming from this is that developing players are forced under the circumstances of the proposed circus ruleset to analyze and adapt more quickly, but that's really the only thing. That said, I guess this ruleset would be OK for friendly or practice matches, but otherwise it shouldn't see any major use. What are your thoughts? <font face="LuzSans-Book" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#00008B">ninjakoopa</span>]]</font> 19:50, 12 May 2014 (EDT) | ||
:I believe that an entire study on the results at Apex showed that 75% of the time, the game will go to the person who took the first stock. The 1 stock ruleset seems to be serving as a way to just give a guaranteed win instead of a 5 minute battle that will often favor the first-stock taker anyway. I'd actually find the 1 stock ruleset as a fun thing for friendlies, but it really shouldn't be major because of what the Brawl players would actually enjoy. Brawl and Melee have been compared to Chess and Speed, respectively. Super fast chess isn't the most enjoyable thing in the world. I can still see where the Melee people are coming from, seeing as how MLG picked up Melee again as it re-surges back into popularity. The GOML people are probably seeing how they can get Brawl picked up by major tournament hosts like MLG, and if it does, then good for them. I'd still like to believe that the primary 3 stock ruleset should be above the 1 stock ruleset though, which is pretty much what you've said. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px]] 20:12, 12 May 2014 (EDT) | :I believe that an entire study on the results at Apex showed that 75% of the time, the game will go to the person who took the first stock. The 1 stock ruleset seems to be serving as a way to just give a guaranteed win instead of a 5 minute battle that will often favor the first-stock taker anyway. I'd actually find the 1 stock ruleset as a fun thing for friendlies, but it really shouldn't be major because of what the Brawl players would actually enjoy. Brawl and Melee have been compared to Chess and Speed, respectively. Super fast chess isn't the most enjoyable thing in the world. I can still see where the Melee people are coming from, seeing as how MLG picked up Melee again as it re-surges back into popularity. The GOML people are probably seeing how they can get Brawl picked up by major tournament hosts like MLG, and if it does, then good for them. I'd still like to believe that the primary 3 stock ruleset should be above the 1 stock ruleset though, which is pretty much what you've said. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px]] 20:12, 12 May 2014 (EDT) | ||
You are wrong about the Melee community in general regarding the 1 stock Brawl Ruleset. Most of them actually don't care about the state of Brawl at all. Regardless of the ruleset, most Melee players will not enter Brawl. Mango was paid to do so by a spectator and Hungrybox did it out of peer pressure from the TO. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 01:48, 13 May 2014 (EDT) |
Latest revision as of 00:48, May 13, 2014
So with the conclusion of GOML (Get On My Level), a Canadian tournament that took place last weekend, there are some players (most of whom are from the elitist Melee community or hybrid Melee/Brawl players that bandwagon Brawl hate when they feel it's convenient for them) who believe that the ruleset used for that tournament's Brawl event should either be an option to be considered by tournament organizers or the official ruleset for all Brawl events (at least for singles). The ruleset reduces the number of stocks to 1 and the time limit to 3 minutes, as opposed to 3 stocks and 8 minutes as is the normal case in competitive play. Their argument for this change is that it "speeds up the game" and "deters camping" by forcing both players to act aggressively after the other acquires even a small damage lead. In my honest opinion, this ruleset is inferior to the normal one, and seems to be only enjoyed by two kinds of people: 1) purist Melee players that were disillusioned from Brawl when it came out 6 years ago (this did happen at a national Melee tournament mind you), and 2) the spectators. The latter group's opinion is a lot more valuable but we have to also consider the actual Brawl players. I think the purpose of GOML's Brawl event was to measure how skilled players were at adapting to their opponents' playstyle on a much shorter notice. One good thing coming from this is that developing players are forced under the circumstances of the proposed circus ruleset to analyze and adapt more quickly, but that's really the only thing. That said, I guess this ruleset would be OK for friendly or practice matches, but otherwise it shouldn't see any major use. What are your thoughts? blue ninjakoopa 19:50, 12 May 2014 (EDT)
- I believe that an entire study on the results at Apex showed that 75% of the time, the game will go to the person who took the first stock. The 1 stock ruleset seems to be serving as a way to just give a guaranteed win instead of a 5 minute battle that will often favor the first-stock taker anyway. I'd actually find the 1 stock ruleset as a fun thing for friendlies, but it really shouldn't be major because of what the Brawl players would actually enjoy. Brawl and Melee have been compared to Chess and Speed, respectively. Super fast chess isn't the most enjoyable thing in the world. I can still see where the Melee people are coming from, seeing as how MLG picked up Melee again as it re-surges back into popularity. The GOML people are probably seeing how they can get Brawl picked up by major tournament hosts like MLG, and if it does, then good for them. I'd still like to believe that the primary 3 stock ruleset should be above the 1 stock ruleset though, which is pretty much what you've said. MegaTron1XD 20:12, 12 May 2014 (EDT)
You are wrong about the Melee community in general regarding the 1 stock Brawl Ruleset. Most of them actually don't care about the state of Brawl at all. Regardless of the ruleset, most Melee players will not enter Brawl. Mango was paid to do so by a spectator and Hungrybox did it out of peer pressure from the TO. --BrianDon't try me! 01:48, 13 May 2014 (EDT)