Mr. Game & Watch (SSBB): Difference between revisions

Editing trivia.
(Honestly, some of these opening sections seem as if they haven't been rewritten since 2008… I think we should take a look through the intros to the Brawl characters and make sure they don't read as if its an upcoming game, rather than a six year old one)
(Editing trivia.)
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==Trivia==
==Trivia==
*Mr. Game & Watch is the only character who is always 2D in appearance, even in his trophy form. Although Mr. Game & Watch usually appears in 2D, the effect is achieved by flattening a 3D character model. He is also the only character with no textures or shading; he is simply one solid color and outline.
*Mr. Game & Watch is the only character who is always 2D in appearance, even in his trophy form. Although Mr. Game & Watch usually appears in 2D, the effect is achieved by flattening a 3D character model. He is also the only character with no textures or shading; he is simply one solid color and outline.
**Mr. Game & Watch appears 3D, however, when played using [[file replacement|moveset swaps]].
**Mr. Game & Watch appears 3D, however, when played using [[file replacement|moveset swaps]]. His [[Subspace clone]] and Metal Box form also make him appear 3-D.
*With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl''<nowiki>'</nowiki>s roster - which is why he is the first character to be fought in All-Star Mode. Interestingly enough, he is the last character to be fought in ''Melee''’s All Star Mode.
*With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl''<nowiki>'</nowiki>s roster - which is why he is the first character to be fought in All-Star Mode. Interestingly enough, he is the last character to be fought in ''Melee''’s All Star Mode.
*While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake, and when using a [[Cracker Launcher]]. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher.
*While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake, and when using a [[Cracker Launcher]]. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher.
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