Pit (PM): Difference between revisions

46 bytes removed ,  11 years ago
It's "Forward", not " Foward".
(It's "Forward", not " Foward".)
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*{{buff|Pit's attack mechanics are now similar to {{PM|Roy}}'s: moves involving his bow daggers now inflict more damage/knockback (if not both) the closer enemies are to him, with most sourspotted attacks keeping their ''Brawl'' power. Some notable examples include his forward tilt and down smash, which gain more KO potential when connecting with the hilt, as well as his forward and back aerials, which give Pit an enhanced, deadlier [[wall of pain]] employable against almost any character, potentially enhancing Pit's [[combo]], [[edgeguarding]] and KO options.}}
*{{buff|Pit's attack mechanics are now similar to {{PM|Roy}}'s: moves involving his bow daggers now inflict more damage/knockback (if not both) the closer enemies are to him, with most sourspotted attacks keeping their ''Brawl'' power. Some notable examples include his forward tilt and down smash, which gain more KO potential when connecting with the hilt, as well as his forward and back aerials, which give Pit an enhanced, deadlier [[wall of pain]] employable against almost any character, potentially enhancing Pit's [[combo]], [[edgeguarding]] and KO options.}}
*{{buff|Down throw does more damage.}}
*{{buff|Down throw does more damage.}}
*{{buff|Foward aerial does slightly more damage and has stronger knockback.}}
*{{buff|Forward aerial does slightly more damage and has stronger knockback.}}
*{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}}
*{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}}
*{{buff|Up smash does more damage and knockback and connects better with less hitlag.}}
*{{buff|Up smash does more damage and knockback and connects better with less hitlag.}}
*{{buff|Down tilt does slightly more damage, and the meteor is easier to hit, and only requires the sweetspot to meteor. It has less base knockback and allows for follow-ups at low percents.}}
*{{buff|Down tilt does slightly more damage, and the meteor smash hitbox is easier to land. It also has less base knockback and allows for follow-ups at low percents.}}
*{{buff|Foward tilt does more damage and has more KO potential, and can be angled.}}
*{{buff|Forward tilt does more damage and has more KO potential, and can be angled.}}
*{{buff|Down smash first hit does slightly more knockback, and the second hit does more damage and sends vertically with more knockback.}}
*{{buff|Down smash first hit does slightly more knockback, and the second hit does more damage and sends vertically with more knockback.}}
*{{buff|Up aerial now consists of a single, powerful hit which decays on damage, capable of juggling most characters up to great amounts of damage if sweetspotted, increasing Pit's aerial combo options, and ends sooner.}}
*{{buff|Up aerial now consists of a single, powerful hit which decays on damage, capable of juggling most characters up to great amounts of damage if sweetspotted, increasing Pit's aerial combo options, and ends sooner.}}
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*{{nerf|Back aerial deals slightly less damage and is a weaker KO move.}}
*{{nerf|Back aerial deals slightly less damage and is a weaker KO move.}}
*{{nerf|Dash attack knockback growth very slightly less than in brawl, and with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}}
*{{nerf|Dash attack knockback growth very slightly less than in brawl, and with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}}
*{{nerf|Foward throw is a slightly weaker KO option.}}
*{{nerf|Forward throw is a slightly weaker.}}
*{{nerf|Back throw is a very slightly weaker KO option.}}
*{{nerf|Back throw is a slightly weaker.}}
*{{nerf|Palutena's Arrow decaying on damage causes it to be less useful for [[camping]], thus discouraging over-reliance on them and encouraging close range combat.}}
*{{nerf|Palutena's Arrow decaying on damage causes it to be less useful for [[camping]], thus discouraging over-reliance on them and encouraging close range combat.}}
*{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's almost excellent recovery that he had in ''Brawl''.}}
*{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's almost excellent recovery that he had in ''Brawl''.}}
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