Fox (PM): Difference between revisions

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==Attributes==
==Attributes==
Fox is the famously potent fighter from ''Melee''. With incredible mobility, deadly [[combo]]s, and good options on both defense and offense, a Fox is a force to be reckoned with. His moveset features the infamous [[shine]], which aside from [[reflect]]ing projectiles, is a key factor in Fox's combos and can be used to [[gimp]] opponents. The angle at which it sends opponents and its ability to be canceled with a jump or [[wavedash]] (known as a [[waveshine]] when done out of a shine) combine to allow it to lead into most of Fox's other moves. Fox's speed and his [[blaster]] come together to give him the ability to camp against opponents who do not [[approach]] Fox. For those who do approach Fox, they must deal with his [[up smash]] which is quick and deadly, especially [[out of shield]]. Fox's combo game is also notorious. Most of Fox's moves are oriented toward comboing opponents, with his aerials and tilts largely being lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like one (or more) up airs, a back air, or a [[tech chase]] at lower percentages on [[fastfaller]]s with an up smash or another grab.
Fox is the famously potent fighter from ''Melee''. With incredible mobility, deadly [[combo]]s, and good options on both defense and offense, Fox is a force to be reckoned with. His moveset features the infamous [[shine]], which aside from [[reflect]]ing projectiles, is a key factor in Fox's combos and can be used to [[gimp]] opponents. The angle at which it sends opponents and its ability to be canceled with a jump or [[wavedash]] (known as a [[waveshine]] when done out of a shine) combine to allow it to lead into most of Fox's other moves. Fox's speed and his [[blaster]] come together to give him the ability to camp against opponents who do not [[approach]] Fox. For those who do approach Fox, they must deal with his [[up smash]] which is quick and deadly, especially [[out of shield]]. Fox's combo game is also notorious. Most of Fox's moves are oriented toward comboing opponents, with his aerials and tilts largely being lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like one (or more) up airs, a back air, or a [[tech chase]] at lower percentages on [[fastfaller]]s with an up smash or another grab.


However, Fox's efficiency at tearing through opponents does not come without considerable weaknesses. Fox has a high falling speed (one of the highest in the game) and a low air speed, making him very susceptible to combos and [[chain grab]]s. He also has a rather short and linear recovery. The predictable behavior of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, and Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover.  
However, Fox's efficiency at tearing through opponents does not come without considerable weaknesses. Fox has a high falling speed (one of the highest in the game) and a low air speed, making him very susceptible to combos and [[chain grab]]s. He also has a rather short and linear recovery. The predictable behavior of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, and Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover.  
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*{{buff|[[Reflector]] can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump.}}
*{{buff|[[Reflector]] can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump.}}
*{{buff|Can now [[tech]] out of {{PM|Falco}}'s down throw.}}
*{{buff|Can now [[tech]] out of {{PM|Falco}}'s down throw.}}
*{{nerf|[[Blaster]] shots decay in damage based on distance.}}
*{{nerf|[[Blaster]] shots decays in damage based on distance.}}
*{{nerf|Can no longer perform the [[waveshine infinite]].}}
*{{nerf|Can no longer perform the [[waveshine infinite]].}}
*{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}}
*{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}}
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