Wario (PM): Difference between revisions
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Queen Noob (talk | contribs) (→Moveset: Move set finished. For once all of his moves names are in there already. Lol.) |
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!Neutral attack | !Neutral attack | ||
| Double Punch || 3% then 6%; 9% total || | | Double Punch || 3% then 6%; 9% total || Left hook, then right hook. Decent knockback but a tad slow for a jab. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in WarioWare, Inc.: Mega Microgame$ and how he holds up a GBA card in the multiplayer minigame, Card E-Cards. | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| Power Punch || 11%-14% || | | Power Punch || 11%-14% || Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range. Good KO move at about 100%. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
| Palm Rush || 10% || | | Palm Rush || 10% || Raises both hands above his head. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
| Ground Poke || 8% || | | Ground Poke || 8% || Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Might be based on various Mario Party & WarioWare games where the cursor is Wario's hand, which is used to point and click on various things. | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
!Dash attack | !Dash attack | ||
| Dive || 7% || | | Dive || 7% || Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in. | ||
|- | |- | ||
!Forward smash | !Forward smash | ||
| Power Kick || {{ChargedSmashDmgSSBB|16}} || | | Power Kick || {{ChargedSmashDmgSSBB|16}} || Wario kicks forward while moving forward. Very fast but can be easily punished when shielded, it has long ending lag. This move has high knockback. | ||
|- | |- | ||
!Up smash | !Up smash | ||
| Head Swirl || {{ChargedSmashDmgSSBB|18}} || | | Head Swirl || {{ChargedSmashDmgSSBB|18}} || Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Can KO at high percentages, although the knockback isn't too high. | ||
|- | |- | ||
!Down smash | !Down smash | ||
| Earth Smash || {{ChargedSmashDmgSSBB|17}} || | | Earth Smash || {{ChargedSmashDmgSSBB|17}} || Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move set knockback, so it won't KO even at 999%, this move can also set up combos. | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial | ||
| Wonky Spin || 9% then 4% || | | Wonky Spin || 9% then 4% || Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. | ||
|- | |- | ||
!Forward aerial | !Forward aerial | ||
| Drop Kick || 11% || | | Drop Kick || 11% || Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "Wall of Pain"-style attacking. | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
| Air Wrecker || 16% || | | Air Wrecker || 16% || Throws his hand backwards, hitting with it horizontally. Similar to his forward tilt but deals more damage. | ||
|- | |- | ||
!Up aerial | !Up aerial | ||
| High Clap || 14%, | | High Clap || 14%, 9% (sourspot) || Claps above his head with hands and feet. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. | ||
|- | |- | ||
!Down aerial | !Down aerial | ||
| Ground Pound || 14% || | | Ground Pound || 14% || Plunges straight downward on his bum, bouncing off the enemy and sending them slightly upward. Can be used to bounce off an enemy twice in a row at low damage percent. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
!Grab | !Grab | ||
| Shoulder Fake-out || || | | Shoulder Fake-out ||0%|| Grabs the enemy with his right hand. | ||
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!Pummel | !Pummel | ||
| Gold Digger || 3% || | | Gold Digger || 3% || Pokes his opponent in the torso with a coin popping out and back into the enemy. | ||
|- | |- | ||
!Forward throw | !Forward throw | ||
| Launcher || 7%-10% || | | Launcher || 7%-10% || Reels the enemy back and then throws them forward. | ||
|- | |- | ||
!Back throw | !Back throw | ||
| Swing-a-Ding || 9% || | | Swing-a-Ding || 9% || Spins the foe around and throws him/her backward. Wario can move a ways in either direction before throwing them backward, which is useful for getting earlier KOs. The lighter the character the faster he spins them. Identical to Mario and Luigi's back throw. The spun opponent can hurt other foes. Based on the Wild Swing-Ding seen in Wario World. | ||
|- | |- | ||
!Up throw | !Up throw | ||
| Vertical Chuck || 8% || | | Vertical Chuck || 8% || Throws them into the air and jumps up, headbutting them. Can lead to rising fully charged Wario Waft against many characters and also put them in a good position for aerials. | ||
|- | |- | ||
!Down throw | !Down throw | ||
| Gravity Pound ||12% total|| | | Gravity Pound ||12% total|| Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. | ||
|- | |- | ||
!Floor attack (front) | !Floor attack (front) | ||
| Double Poke || || | | Double Poke || 6% || Wario pokes both forwards and backwards. | ||
|- | |- | ||
!Floor attack (back) | !Floor attack (back) | ||
| Spin Punch || || | | Spin Punch || 6% || Wario spins around with his fist extended. | ||
|- | |- | ||
!Floor attack (trip) | !Floor attack (trip) | ||
| Clap Kick || || | | Clap Kick || 5% || Wario makes two kicks to either side. | ||
|- | |- | ||
!Edge attack (fast) | !Edge attack (fast) | ||
| Grounded Headbutt || 8%|| | | Grounded Headbutt || 8%|| Crawls up the ledge and flips onto his back, attacking with his head. | ||
|- | |- | ||
!Edge attack (slow) | !Edge attack (slow) | ||
| Quick Punch || 10%|| | | Quick Punch || 10%|| Crawls up the ledge and slides his hand across the ground. | ||
|- | |- | ||
!Neutral special | !Neutral special | ||
| [[Chomp]] || 13% total || | | [[Chomp]] || 8% (chomp) 5% (throw) 13% total || Wario opens his mouth and bites the opponent and then spits them out. Wario can spit the enemy out before the chomp and the enemy can be thrown backwards or forward. | ||
|- | |- | ||
!Side special | !Side special | ||
| Shoulder Bash || 11%-20% (ground), 15% (air) || | | Shoulder Bash || 11%-20% (ground), 15% (air) || Rams forward with a shoulder bash. If the control stick is moved up, Wario will do a jump forward. If used in the air it will put Wario into a helpless state. This move can strangely cancel out Pikachus grounded Thunder Jolt but can be interrupted by any other projectile. | ||
|- | |- | ||
!Up special | !Up special | ||
| [[Corkscrew]] || 13 hits, 19% total || | | [[Corkscrew]] || 13 hits, 19% total || Wario leaps into the air while spinning. | ||
|- | |- | ||
!Down special | !Down special | ||
| [[Wario Waft]] || 11%-22% || | | [[Wario Waft]] || 11%-22% || Gas will build up in Warios belly and is fully charged after little over a minute. Wario then lets loose a blast of air, depending on how long it's been since he last did it. | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| [[Wario-Man]] || Varies || | | [[Wario-Man]] || Varies || Turns into Wario Man. He is invincible to attacks and can then run around and beat up his opponents. However he will still get KOd if he goes past the blast lines. | ||
|} | |} | ||
Revision as of 21:52, April 23, 2014
Wario in Project M and Project+ | |
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Universe | Wario |
Base game appearance | Brawl |
Moveset inspiration | Wario (SSBB) |
Wario is a playable character in the Brawl mod Project M. Wario started as a villain in the Super Mario games and later went on to star in his own games. Wario's Project M moveset is based off of his Brawl moveset with many changes made throughout.
Attributes
Changes from Brawl to PM
Forward tilt even without charging does 1% more damage now doing 14% and is a stronger kill move. can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be angled as well.
Down tilt can be interrupted quicker, and also propels Wario forward with each use, allowing him to pseudo-crawl and hit repeatedly with the attack.
Forward aerial does 4% more damage and is significantly stronger in knockback, which when combined with Wario's great air speed allows him to efficiently execute pseudo-walls of pain.
Back aerial has been replaced with a back punch, which does 6% more damage, and is similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.
Forward smash is now a front kick, with a longer, more favorable range.
Up smash does 3% more damage now doing 18% and almost is as strong as brawl, and now link better thanks to less hitlag.
Up tilt has higher knockback growth.
Pummel has the coin effect and does 1% more damage.
New down air is a ground pound which aims to the ground quickly and can meteor smash, and can set up combos on the ground, however it is less of a kill move on the ground then his old down air, and is a deadly edge guard tool.
New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by Wario Land: Shake It!, which has set knockback and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.
Chomp is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.
Corkscrew has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.
Neutral air can now do up to 15%.
Down throw does 5% more damage now doing 12%.
Can move sideways whilst using back throw (now his original forward throw).
Dash grab looks like the new side special (explained below) for increased mindgames. Wario can also go a further distance by holding the grab button.
Chomp does 4% less damage now doing 13%.
Foward smash does 3% less damage now doing 16% with less knockback, and no longer has launch resistance, and posseses higher ending lag as Wario attempts to regain balance (now being the laggiest forward smash).
Neutral combo inflicts less knockback and damage.
Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the original move.
Wario Bike being replaced with Shoulder Bash has reduced Wario's recovery potential.
Wario Waft is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 22% damage (18% less).
Back throw deals less damage (9%, compared to 12% of Brawl's f-throw).
Neutral air has less knockback growth.
Default costume is now plumber's outfit as opposed to biker's outfit.
New walking and dashing animations.
Up aerial's sweetspot posseses a slash effect.
Forward throw is replaced with a simple single-handed throw that is similar to the throws from Wario Land 4. Uniquely, this throw can also be charged by holding attack while pressing forward, similar to a smash attack. Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate DI.
Back throw is now his old forward throw.
Farting victory pose replaced with posing from Wario Land 4.
Wario Bike has been completely replaced with a Wario Land-style Shoulder Bash. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 21%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance.
Revisions
2.1
Aerial Neutral-B freeze has been addressed
2.5b
Gets a little more momentum from a running jump
Forward-Tilt now stronger and more damaging at the tip, and can be delayed by holding Attack button
Down-Tilt hits at a higher angle, interruptible sooner, and hit duration reduced slightly
Up-Smash multihits now pull the opponent in better
Neutral-Air sourspot hitboxes cover him better, hits at a low angle, and damage increased slightly
Forward-Air hits at higher angle, hit duration reduced, and IASA is earlier
Back-Air damage increased, hitlag reduced to normal on strong hit, and has a flub hitbox added after the strong hit
Up-Air rotated slightly into the plane of attack, making the sweetspot easier to land
Down-Air hitbox covers him better
Dash-Grab will now continue charging forward until you release the Grab button, with the furthest distance being his Side B travel length
Forward-Throw now uses the Wario Land animation. You can perform a quick version or charge it up by holding the Grab button for a stronger throw
Back-Throw uses the old Forward Throw animation except it is now possible to move around with it. Knockback, angle, and damage adjusted appropriately to match the new animation
Down-Throw has less endlag, and the damage is significantly increased
Side-B Squat Cancel is faster, has low-knockback armor, and hitbox duration matches the animation better
Up-B multi-hits link better, and doesn't pull him backwards at the end when angled
Forward-Tilt hitboxes reduced in size to match animation
Side-B can now clank with other attacks, and the damage scaling is adjusted
Added a new Win animation where Wario flexes in reference to Wario Land
New Walk, Dash, and Run animations
Jab 1 animation adjusted to not put his arm out before hitting
Neutral-Air hit duration reduced a bit, and IASA is earlier
Neutral-B grab box sizes reduced, hold time reduced, and is now maneuverable in the air. Throw knockback tweaked to allow DI-dependent follow-ups
Down-B no longer goes into SpecialFall, and vertical hit on full charge has less base knockback and more growth
2.6b
Forward-Tilt hold command increases in damage and knockback for each wind up, similar to a Smash Attack
Neutral-B grab box size increased
Removed a restriction that prevented Wario from using Neutral-B again for 15 frames after Bite Throw
Side-B -> Jump is always at medium power rather than its weakest power
Aerial Side-B can be canceled by holding Back and its vertical direction can be influenced by holding Up/Down
Fully-charged Down-B now has heavy armor near the startup and has stronger knockback
Up-Smash does reduced shield damage
Fixed a bug where Down Smash's outside hitboxes could hit aerial opponents
Turn-Grab has a bit more startup to match other Turn-Grabs
Dash-Attack angle changed to hit characters more in front of Wario rather than behind
Removed "wind up" SFX on Down Smash's charging animation
Down-Smash does reduced shield damage and has less range but deals slightly more damage
Neutral-Air's hitbox duration matched to the animation length and sourspot angle adjusted to use a general angle rather than a low trajectory
Forward-Air angles adjusted to be the same and sourspot has slightly increased in base knockback
Up-Air sourspot angle raised to match sweetspot
Aerial Side-B revamped to travel mostly straight (angleable up or down) but go a much shorter distance and is stronger. The hitbox is still negatively disjointed but has improved vertically
Side-B jump no longer happens with the analog stick if Tap Jump is off
3.0
Down-Tilt endlag slightly increased. Hit duration decreased
Forward-Tilt hit duration decreased
Down-Smash endag slightly increased. Sweetspot no longer hits aerial opponents
Forward-Aerial endlag slightly increased
Up-Aerial endlag slightly increased
Up-Throw does slightly less damage
Can no longer crouch out of Shoulder Charge
Bite Throw trajectory lowered slightly
Waft: Charge-up time cut in half. Each Waft level reduced in damage/knockback/hitbox size/vertical height gain appropriately
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Double Punch | 3% then 6%; 9% total | Left hook, then right hook. Decent knockback but a tad slow for a jab. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in WarioWare, Inc.: Mega Microgame$ and how he holds up a GBA card in the multiplayer minigame, Card E-Cards. |
Forward tilt | Power Punch | 11%-14% | Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range. Good KO move at about 100%. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. |
Up tilt | Palm Rush | 10% | Raises both hands above his head. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. |
Down tilt | Ground Poke | 8% | Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Might be based on various Mario Party & WarioWare games where the cursor is Wario's hand, which is used to point and click on various things. |
Dash attack | Dive | 7% | Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in. |
Forward smash | Power Kick | 16% | Wario kicks forward while moving forward. Very fast but can be easily punished when shielded, it has long ending lag. This move has high knockback. |
Up smash | Head Swirl | 18% | Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Can KO at high percentages, although the knockback isn't too high. |
Down smash | Earth Smash | 17% | Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move set knockback, so it won't KO even at 999%, this move can also set up combos. |
Neutral aerial | Wonky Spin | 9% then 4% | Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. |
Forward aerial | Drop Kick | 11% | Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "Wall of Pain"-style attacking. |
Back aerial | Air Wrecker | 16% | Throws his hand backwards, hitting with it horizontally. Similar to his forward tilt but deals more damage. |
Up aerial | High Clap | 14%, 9% (sourspot) | Claps above his head with hands and feet. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. |
Down aerial | Ground Pound | 14% | Plunges straight downward on his bum, bouncing off the enemy and sending them slightly upward. Can be used to bounce off an enemy twice in a row at low damage percent. |
Grab | Shoulder Fake-out | 0% | Grabs the enemy with his right hand. |
Pummel | Gold Digger | 3% | Pokes his opponent in the torso with a coin popping out and back into the enemy. |
Forward throw | Launcher | 7%-10% | Reels the enemy back and then throws them forward. |
Back throw | Swing-a-Ding | 9% | Spins the foe around and throws him/her backward. Wario can move a ways in either direction before throwing them backward, which is useful for getting earlier KOs. The lighter the character the faster he spins them. Identical to Mario and Luigi's back throw. The spun opponent can hurt other foes. Based on the Wild Swing-Ding seen in Wario World. |
Up throw | Vertical Chuck | 8% | Throws them into the air and jumps up, headbutting them. Can lead to rising fully charged Wario Waft against many characters and also put them in a good position for aerials. |
Down throw | Gravity Pound | 12% total | Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. |
Floor attack (front) | Double Poke | 6% | Wario pokes both forwards and backwards. |
Floor attack (back) | Spin Punch | 6% | Wario spins around with his fist extended. |
Floor attack (trip) | Clap Kick | 5% | Wario makes two kicks to either side. |
Edge attack (fast) | Grounded Headbutt | 8% | Crawls up the ledge and flips onto his back, attacking with his head. |
Edge attack (slow) | Quick Punch | 10% | Crawls up the ledge and slides his hand across the ground. |
Neutral special | Chomp | 8% (chomp) 5% (throw) 13% total | Wario opens his mouth and bites the opponent and then spits them out. Wario can spit the enemy out before the chomp and the enemy can be thrown backwards or forward. |
Side special | Shoulder Bash | 11%-20% (ground), 15% (air) | Rams forward with a shoulder bash. If the control stick is moved up, Wario will do a jump forward. If used in the air it will put Wario into a helpless state. This move can strangely cancel out Pikachus grounded Thunder Jolt but can be interrupted by any other projectile. |
Up special | Corkscrew | 13 hits, 19% total | Wario leaps into the air while spinning. |
Down special | Wario Waft | 11%-22% | Gas will build up in Warios belly and is fully charged after little over a minute. Wario then lets loose a blast of air, depending on how long it's been since he last did it. |
Final Smash | Wario-Man | Varies | Turns into Wario Man. He is invincible to attacks and can then run around and beat up his opponents. However he will still get KOd if he goes past the blast lines. |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |